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Answers So Far..

  • Someone asked:
    I love, love, love this game. I can't get but 12 fps on my toaster pc but I still love playing Landlord's Super. The crazy pallet truck wrecks my nerves but so does real life construction.(That's what I do IRL) Great game. Can't wait for next update.
    • MinskWorks replied:
      Thank you!
  • Someone asked:
    Will there be a "second" Jalopy style Game?
    • MinskWorks replied:
      I'd like to work on an idea I have but I'm not sure how to market it without the Jalopy IP. I also worry about the backlash with the drama surrounding Jalopy. I think ultimately it's probably a no win situation.
  • Someone asked:
    I just finished the available content in Landlord's Super and read some of your interviews about what happened with Excalibur and as a fellow software developer I just wanted to congratulate you on getting past that incident and going on to make a truly excellent game. I had so much fun with Landlord's Super, it really is a great piece of art. Looking forward to seeing what else you come up with. Regards, Darren
    • MinskWorks replied:
      Hi Darren, Thanks for taking the time to write this, it's really kind. I'm glad you enjoyed your time with Landlord's Super!
  • Someone asked:
    ive just downloaded the game and my character is in his caravan just spinning around in circles so at the minute it is unplayable... can you help I have gone through all the settings and nothing will stop the spinning.
    • MinskWorks replied:
      There's currently an input conflict that needs fixing where Unity is reading input from multiple devices. Unplugging and controllers or steering wheels will solve this.
  • Someone asked:
    Big question, and I'm sure you've heard it or thought about it yourself. But have you thought about making the pallets able to be loaded again? It would make organization so much better! 🤞
    • MinskWorks replied:
      This one comes up a lot, and I do intend to change it to work that way, but I've been putting it off as it's a fairly big task and I still think the core building gameplay needs more attention. The storage area could also use this change too. I'll get to it eventually.
  • Someone asked:
    Can you please tell what's the origin of Landlord's Super? Did it start out of a joke? Also great fan of Jalopy. As a hungarian recently moved to the West Midlands i love everything you made so far. Please never stop gamedeveloping.
    • MinskWorks replied:
      I wasn't happy with any of the construction games on the market so I wanted to make a really in-depth house building game. I used to be a concrete erector and steel erector before I got into games, so I drew a lot of the "salt of the earth" experience from that. Thanks!
  • Someone asked:
    Would you ever consider re-making Jalopy or something similar to it? I imagine it's an absolute slog to work on the game in its current state and outdated version of Unity, but I really respect the weird atmosphere and comfy gameplay loop that you were able to create with Jalopy and nothing since that game has quite scratched the itch. Just found out about Landlord's Super and looking forward to picking that up too! Just as an aside, you've got such a great way with music & aesthetics that create an atmosphere in your games that I haven't found anywhere else. I hope you'll keep making these awesome, weird, endearing titles and I look forward to supporting your future work!
    • MinskWorks replied:
      Thanks for this, but I'm not legally allowed to remake Jalopy or make a sequel. I also don't have access to Jalopy to work on it anymore.
  • Someone asked:
    Hello Greg, would it be posible in the future to add key bindings to the tools in the toolbelt?
    • MinskWorks replied:
      Yeah, this has been requested a few times. Quality of Life additions like this will come at a later date.
  • Someone asked:
    Greg buddy, the game is absolutely divine. Features like smoking and the walkman gently massage my heartstrings and make a game for me, especially in this type of genre. Just wonderin THO............ for smoking is it going to be 1 then done puff like it is right now and it is in red dead redemption 2 where I spend 20% of my wages on a packet of smokes then decide to have 1 drag of each cigarette then leave the rest in the dirt as a potential fire hazard and snack for transients or is there going to be a change in the future that keeps you actually smoking the blem for more than 2 carcinogenic seconds or at least having it in your mouth? Always been something that bugs me, especially in RDR2. I remember in the game the saboteur you could smoke on command which blew me and my mind but you'd chuck the ciggie away as soon as you started moving, I'd settle for something like that since I know there's an actual (smell) mechanic to it in your game and smoking constantly might mess with the balance of that (not to mention vision if the smoke is too obtrusive). I know it's difficult and I totes get it if it's not getting changed up to be more realistic, but definitely wanted to throw my hair in the ring anyway, slowly whittling away at your lifespan with a cigarette that's hanging out of your mouth while laying bricks and smashing up topps tiles after getting a gig at the job centre feels like it would be just right for the aesthetic of this game, but maybe that's just me. Ploease respond and ty for jalopy go finish it when the publishers cure their aids. Best wishes and happy belated easter, xx
    • MinskWorks replied:
      Hey Someone, Thanks for this message, it gave me a chuckle reading it. For smoking, I did originally want to opt for a solution more akin to the one in Metal Gear Solid (1998), where snake equips the cigarette and it slowly depleting his health. The trade off being that he can see stuff like laser tripwires while it's equipped. I wanted to have that with the smoke clearing out any smell the player had, whilst it depleted their energy, but it just had too many edge-cases that would cause bugs and slow game development down. What happens if the player is smoking during a conversation and they pass out? It's a lot of work covering this stuff and I don't want to frustrate players with an unstable game at this point. I agree though I think it'd be a much comfier experience to have one dangling out your beak whilst you're splitting bricks in half. Jalopy is in need of a lot of love, I'm glad people could see the potential there though. Happy belated Easter to you too. xx
  • Someone asked:
    Hi, Im here just to greet you and your teamworkers for a job well done in landlords, I've never had the opportunity to play Jalopy. Congrats from Uruguay. Marcos.
    • MinskWorks replied:
      Hey! Thanks for reaching out. It's really touching to hear someone from Uruguay is playing our games!