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Answers So Far..

  • Someone asked:
    What was it like working for Codemasters
    • MinskWorks replied:
      I can only speak for the Birmingham offices, but 5 years ago it was pretty dire. They'd constantly miss pay day with no notice, whilst people in Southam were getting bonus' and promotions. Promotion in the Birmingham offices were non-existent. People were so desperate for any semblance of pay increase that you'd end up spending half your day in meetings because people were using them to promote their worth to their line-managers. There were a lot of good, competent people working there. The tools were archaic, and the practices of the design team were antiquated. There were also incompetent, or maybe just hateful people working there. The entire design team for one of the F1 titles is fucked up because the guy who spent the entire project doing the game manual listed himself as sole designer on the project, and we all got put as assisted design. I have no idea how you manage to fuck that up, but it was never changed. The wages were awful. I saw a guy cry after a meeting where he begged for a promotion because he had a baby on the way, but was turned down. The work that's coming out of the studio now looks 10 times the work that was being produced while I was there. So I'm happy for them, and these things may have changed. My final day someone laughed in my face about my plans for Jalopy. Thanks for the stroll down memory lane, Gregs
  • Someone asked:
    Can you build a tower?? Is there a squatter feature like when you rent out a house but then they decide to stay longer designated amount of time, and this might lead you to repairing stuff inside the house? I was thinking about the game and it just poped in my head
    • MinskWorks replied:
      Squatter feature is planned! If you leave the property un-occupied for too long then you'll get squatters moving in, which provide you with no income and degrade the property at a high rate!
  • Someone asked:
    When will more gameplay be released? I think Jalopy is great and i cant wait for Landlord's super. I wish i could pre-order it but i will definitely be purchasing it on release date
    • MinskWorks replied:
      I'll be doing Monthly updates from here on out. Sent first out to the mailing list, but then post onto the blog for archiving. I'll be tweeting, and posting announcements on the discord for these updates, so it should be easy enough to find them. Thank you for such kind words! Steam has requirements for a game being able to take pre-orders, and I'm not sure what they are so we can't take them unfortunately. Wishlisting, however, helps massively! If we can hit a certain number before launch, we should get placement on the store. Anyway, thank you so much for reaching out and messaging, it really does mean a lot to hear such kind words when we're busy grinding away at the game. Thank you.
  • Someone asked:
    Will Landlord's super ever have a multiplayer option?
    • MinskWorks replied:
      No, the focus is on creating a living, simulated world for players to be immersed in. While I think multiplayer building would be really cool, that's not what Landlord's Super is. Multiplayer would be just too much work for me to take on, and would dilute a lot of the game design as it would need to work across a networked connection. Thanks.
  • Someone asked:
    I was pleasantly surprised by this game, it reminded me of old Atari games that I liked and had a nice setting/atmosphere. The challenge of both mechanical and financial survival made for an enjoyable journey, roadside punctures have never been more fun! Not a question, I just wanted to share my encouragement.
    • MinskWorks replied:
      Thanks, I really appreciate comments like this.
  • Someone asked:
    Did you ever own a Laika or Trabant?
    • MinskWorks replied:
      We worked with Yogscast to do a video series on the Trabant. They bought Sebi the Trabbi and I'm hoping I can take it off their hands when they've finished with it.
  • Someone asked:
    Are you from Minsk Belarus?
    • MinskWorks replied:
      No, the name MinskWorks originates from a Russian Minsk Motorcycle I used to own. Thanks!
  • Someone asked:
    Please!! Make more content as fast as U can :D I wish it would be awesome
    • MinskWorks replied:
      We are working on getting Jalopy over to a new engine, so that it will run fast, and have much less bugs. Thanks!
  • Someone asked:
    So I just finished playing jalopy, its an amazing game, and you should be proud of what you accomplished with it. But everything feels incomplete, I know that you have (at least according to what I've read) no more plans for updating jalopy due to problems with the outdated game engine; but do you have any plans to remake the game, or at least port it to a newer engine and fix all the bugs. I love the ending (I cried a little after reading the note) but it feels too sudden, like there should be something more, just a thought if you ever do decide to revisit jalopy development
    • MinskWorks replied:
      We’re actually now working with another studio in porting Jalopy to a newer engine. This should hopefully open up opportunities for bug fixing, additional content and console ports. Thanks for playing!
  • Someone asked:
    OMG, that was so fast! just got a notification from GOG galaxy that it was updated! THANK YOU!!
    • MinskWorks replied:
      Not sure what I did, maybe GoG hadn't updated the build correctly, then corrected itself. Anyway have fun!