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Answers So Far..

  • Someone asked:
    Hi Greg, I love your game Landlord's Super, glad that Yogscast is letting you show your talent to the world, but I would like to know would cars that the player can drive ever be introduced to Landlord's Super, possibly even a bus timetable, and an alarm so the player can decide to wake up?
    • MinskWorks replied:
      Hi, thanks! Bus stops currently act as a frustration-free fast travel for players. Timetables could render that feature useless. An Alarm makes sense, though probably a way off while I focus on the construction gameplay. I'm hoping to add Jimmy's car as a drivable vehicle, but this is still a long way off.
  • Someone asked:
    Hello, it seems like i accidentally placed and nailed my tarred roof planks on top of each other instead of nailing them to the roof beams. Not it looks very ugly when looked from the ground and on top of this i cannot fix the roof altogether. I tried to remove the nails, tried to break the planks with the sledgehammer but no luck. How do i solve this problem? Can i go back to older saves if this is possible?
    • MinskWorks replied:
      Email me your save data greg [at] minskworks [dot] net. Also. are you using the In-Dev branch on steam? If not you will need to start a new save for that branch anyway (same for when the new update comes out).
  • Someone asked:
    Hello Greg, Landlord's Super is a great game but is there any chance you can tone down the VHS cassette effect? This way the graphics look too muddy and ugly. If it looked like Jalopy it would be great.
    • MinskWorks replied:
      Hello! You can turn off the effect in the VIDEO OPTIONS of the pause menu. Just select TV EFFECT till it's set to OFF, then make sure to APPLY AND SAVE changes. Cheers
  • Someone asked:
    I have been a fan since Jalopy was in-early access, and have been enjoying Landlords Super, and I have a design question, what made you chose a Trabant and by extension the eastern bloc setting for jalopy? And ( I understand the dispute with Excalibur, but) if you were to hypothetically make a jalopy 2 what setting and car do you think would make an interesting game/story?
    • MinskWorks replied:
      Hey, thanks! I'll breakdown this question into 3 parts. First, addressing the vehicle choice in Jalopy. 2nd, addressing the Setting in Jalopy. And 3rd, addressing potential sequel cars / settings. So the Laika took inspiration from the Trabant for a few reasons. I was and still am really into the simplicity a 2-Stroke engine provides, which the Trabant uses. The Trabant also has a lot of features that lend itself to streamlined gameplay too. For example, the engine is only 60kg in weight and thus can be lifted out of the car by hand. The car also fits perfectly into the story and setting. The setting came about probably because I was just visiting that part of the world a lot at the time and was really interested in it. Using it for my work gave me an excuse to read more about it and develop my own interests . For a sequel it'll all depend which setting and mechanic sticks. I've got a few design documents penned up with various settings and their relations to the car, but I'm not ready to talk about that yet as the focus is on Landlord's for now. Hope that helps, sorry for the delay I've been on holiday. All the best, Greg
  • Someone asked:
    how much $ to hire your company to make a game say the size / work level of jalopy?
    • MinskWorks replied:
      I'm currently busy with Landlord's Super
  • Someone asked:
    Are you in the yogscast offices? If not, are you in Bristol?
    • MinskWorks replied:
      I used to work from the office but am working from home during the pandemic.
  • Someone asked:
    what game engine do you use/prefer ?
    • MinskWorks replied:
      I use Unity. I think the engine I've had most fun working in is probably Source, but that's more down to a mixture of the tools and my abilities at the time restricting how much creative freedom I had. I think if you're picking an engine now, it's foolish to invest in Unity as they look to be gearing up to sell. Besides, if you can stomach using Blueprints, Unreal seem so far ahead of the game now it'd be silly not to go with that. Godot looks like it could be the engine us small teams need. It still needs more time and features, though.
  • Someone asked:
    Just wanted to let you know Jalopy is a super comfy game and I'm really bummed that the publisher ripped you off. Will definitely check out Landlord's Super, looks like fun and I'm excited to see what will come of it. Glad to see all the positivity coming from it as well!
    • MinskWorks replied:
      Hey thanks, I'm hoping Landlord's develops into a super comfy game too! Thanks for your support and kind message, it really means a lot.
  • Someone asked:
    I would like to ask you such a question, why do not you publish games under your name? Maybe I’m not asking the right question, well, here’s an example (the developer is you (minskworks) and the publisher is excalibur games), why don’t you publish games under your own name? Well, and another question that you probably already tired of, will there be updates on the jalopy, well, or a new game about jalopy? :-)
    • MinskWorks replied:
      I cannot publish under my own name until Excalibur releases Jalopy from contract. I'll make a Jalopy successor one day but I'm busy with Landlord's Super.
  • Someone asked:
    I have played through landlord super 3 times now and love it each time but i have 2 questions do you have a estimation when the next big update with content will be. and are there anything like roadmaps available.