Month 7 of Landlord’s Super Early Access.
We’re happy to announce that as of right now, you can try the Painting and Decorating update. To get access, you’ll need to opt into the In Dev branch on Steam. Do keep in mind that In Dev builds are early access to content coming to the main branch of the game and as such, are more susceptible to issues.
CARPET & FLOORING
Continuing to build upon last months decorating focus, we’ve added the ability for players to lay carpet and wooden flooring. There will be various colours and styles to choose from and can be found inside the furniture catalogue. Carpets & flooring can be placed by hand and removed using the hammer tool. You can even place carpet onto the walls if you’re hankering for a P Diddy vibe.
Using the same implementation as Carpet & Flooring, we’ve been able to add tiles. Again, found in the furniture catalogue, and again placed and removed the same way. We’re excited to see what players create by mixing carpet, tiles, painted walls and wallpaper. Above is one of the more basic examples, but the interior décor possibilities are really open. Tiles can be placed on either the foundation floors, or secure plasterboards.
You spoke, we listened. In the next update, we’re introducing a dynamic phone box system. What year you progress to, the in-game phone box will be the correct British standard.
Landlord's Super 0.2.06 Update (Painting and Decorating) New Content Added Paint Brush Set Can now paint plasterboard with the paintbrush set Added Paint Cans Added Primary, Ugly, and Pastel paint colours. Added ability to add colour to mortar, concrete and no-fines mixes (Change the colour of your house!) Added Mix Buckets Added ability to store and mix mortar, concrete, no-fines and paint Added Wallpaper Can now apply wallpaper to plasterboard Added Carpet & Flooring Can now apply carpet and flooring to foundations & plasterboard Can remove carpet and flooring with the Hammer Carpet, tiles and flooring now contribute toward the property value Added Tiling Added 3 new phone boxes, each appropriate to the year the player is currently in (1983, 1985, 1991) Added storage for wallpaper, carpets, flooring, tiles, paint cans, mix buckets Added "door-less" Door Frames Changes Removed Jimmy license plate Can cut off nails with the Circular Saw Plasterboard Plasterboard has been reworked to make it much simpler, easier to use. Can only order one size of plasterboard, which will auto-resize to the preferred size for static walls, or allow player to resize for player built walls. Plasterboard now snaps into place automatically. N.B. The above changes were made to allow players to easily line up plasterboard "flush" with one another, so as to avoid any unappealing seams with painting. I was also really unhappy with how awkward the task felt before hand, and this implementation feels much more enjoyable overall. Bricks now have outline rendered when aimed at with the Circular Saw equipped Increased the damage threshold for bricks and shingles Some changes to how Cement Mixer highlights foundations to make it much more obvious of interaction options Can now repair concrete foundations with Storage Buckets, Shovel, and Cement Mixers (so long as they are containing a Concrete mixture) Can now load empty cement mixers with shovel mixtures Added nail removal animation and audio Hammer can no longer be used on screws. (While I figure out a fair way to have hammer interact with nails, the previous solution meant the screwdriver was basically useless) Resized some of the windows and window walls to help them fit nicely with tiles, the game should auto adjust your windows for you on first load. Mesh optimisation for brick mortar. Tenants will now damage carpet, tiles and flooring before damaging the foundation beneath Tenants will now damage plasterboard, tiles and flooring before damaging the no-fines or brickwork behind it Lowered likelihood of tenants damaging the roof Added save file location button to the front end Roof task now updated when tile is hammered loose Can now use the trowel to pick up mortar and no-fines from ground piles (puddles) Using the trowel on wallpapered walls now removes wallpaper Using plasterboard on a placed, secured & damaged plasterboard will now repair it Empty cement bags are now collected and placed into the skip when tenants are moved in Splash damage of sledge hammer reduced by 40% Energy consumed using sledge hammer reduced by 40% Splash damage of sledge hammer now deals reduced damaged based on distance from impact Rewrote how bricks are counted by the game to make it much more accurate. Removed the Chimney till it's actually implemented in the game Bug Fixes Urine now shows correct colour based on what the player has consumed Urine puddles now show correct colour based on what the player has consumed Increased max pool instance of pee & puke puddle particles by 10x Pee and puke should no longer glow Fixed issue where Mitchell would continue to think the property was un-liveable Fixed missing fence collisions at Totter's Scrapyard Fixed issue where players could get stuck on black screen when moving tenants into property while having unpackaged deliveries in the garden Some minor optimisations to shadows Conducted a general optimisation pass Fixed save corruption caused by picking up the wooden pallets outside of Kashmiran's house Fixed issue where damage visuals wouldn't show correctly upon load Fixed a bunch of UI issues tied to the Tool Catalogue Fixed issue where could place ladder on top of one another in storage (This requires removing all stored ladders first) Fixed missing grass footstep audio for patch outside the property Fixed issue where players could get stuck washing dishes or sitting on the toilet Fixed shovel contents mesh normals Fixed a bunch of issues with the Cement Mixers Fixed issue where walking speed wouldn't return upon leaving the cement mixers Furniture placement optimised and improved Fixed toilet seat folding issue Fixed a bunch of player animations Fixed several bugs with storage Fixed issue with plasterboard not adding to the value of the property Fixed an issue where tenants would start to lose satisfaction daily, even if there wasn't any issue Fixed an issue where tenants wouldn't damage player-placed brickwork Fixed issue where tenants wouldn't damage shingles Fixed issue where shingles breaking wouldn't always mark the roof task as incomplete Fixed some issues tied to tool collection and storage Fixed issue preventing some plasterboards (windows mostly) from being repairable Fixed minor rendering issue with plasterboard repair Fixed brick task not always registering as completed Fixed issue where no-fines rubble would appear in the game world when waking up Fixed counting issue with roof task Fixed being unable to place storage buckets at on their storage space Fixed issue where tenant would tell you off for breaking something when they are out of the property Fixed issue with ladders, wallpaper, paint cans, etc being collected breaking storage Fixed wonky bricks registering as competing brick tasks Fixed Large mortar not causing bricks to be placed wonky Plasterboard placement should no longer be blocked by furniture
More stunning work from community super star Mar (do remember her commissions are open). But also some check out this sweep Kino Gruppa vinyl concept from Lord of the Fords.