The Job Centre is being given a face lift, and filled with some new jobs!
Giz’a job Maggie )

APRIL

Month 11 of Landlord’s Super Early Access.

The Furniture Update is beginning to look like one of the biggest and most important updates we’ve done for the game so far. So much so that with all the additional content, calling it “The Furniture Update” might not make much sense upon release. Let’s take a look at all this additional content to understand why.

The Quintessential Construction Simulator

Furniture

All original furniture has now been replaced with their new models and colour variants. Creating new furniture is the most time consuming aspect of working on this update. With this consideration in mind, we’re likely to release into InDev with what we have now, and add more furniture with smaller updates as time goes on. Still, no date for InDev release yet.

Job Centre Facelift

As we’re adding new jobs to The Furniture Update (explained in the Tamsin’s Wall segment of this post), we thought it a good time to polish up the environmental art of the Job Centre. It now looks a lot prettier, and more period appropriate It also now contains a public toilet for players to pass time in town.
You can see the new Job Centre in action here.

Tamsin Wall can now be fixed with a rewards for doing so. (Watch here.)

Tamsin’s Wall

With The Furniture Update we’re beginning to address the lack of stuff to do whilst renting the property. Part of this is introducing new jobs for the player to complete.
The first Job we’ve implemented for players to complete is the repairing of Tamsin’s wall. Doing so the first time will reward the player with a unique item with repeated completions of the job resulting in a flat fee. You can see what this unique reward is here. The job is unlocked when the player has purchased a Hammer & a Cement Mixer.

Music

The Cassette Player and Tapes are now implemented and functional. The Cassette Player allows players to listen to music through the use of Tapes. There are 4 Tapes. Each Tape is unlocked by completing a unique job or task within the world.
One of the Tapes is blank, allowing you to add your own music through a folder in the game files.

One of the tapes you unlock will be blank, but don’t worry, you can add your own music to it through a folder in the game files.
(See it in action here.)

Community Highlight

Some Jalopy content from Die Ente des Ostens, and Cameron! has really brought Mar’s H. Abiff character concept to life.

Furniture damage, one of many new features coming to Landlord’s Super

MARCH

Month 10 of Landlord’s Super Early Access.

The majority of February was spent modelling the huge number of new furniture assets (coming your way next update). Yet, progress has also been made on new music and some bold mechanical changes. Read below to learn more.

The Quintessential Construction Simulator

Furniture Work (Again, again)

Furniture update continues to take longer than expected. The main issue is just workload. There’s a lot of new furniture coming to the game with a lot of new functionality. We’re not just bringing you sofas, ovens and beds. There’s washing machines, radiators, medicine cabinets, washing baskets, dining chairs, grills, toilet carpets, over 100 types of kitchen sinks (That’s not even including bathroom sinks!) and much more. Every piece also has colour variations and damage models. So it’s a steady process. 

Some – not all – furniture will have enhanced damage models.

Better Damage

Not only is furniture getting damage functionality, but we’ve also spent time reworking damage a little. We noticed players are getting frustrated seeing their property deteriorate too quickly. To help relieve this somewhat, damage will now have to pass a certain threshold before it shows visible wear and tear (currently set to 75%). While we’re also working on how tenants damage the property, this is a good first step in ensuring your properties holds their value and stay beautiful for longer. 

Another interesting feature we’re adding is that scrap will drop from destroyed components. This will mean players have something to sell if a tenant completely destroys something. Scrap dropped from destroyed objects is also very compact, allowing players to cart around more value in their wheelbarrows. 

New particle and audio effects are also coming to compliment the improved furniture visuals. 

Crouch Reworked

Accessing low down screws or placing cement onto bricks higher than the player in the current game is a pain. One reason why is that players have no control over their standing height. In the furniture update, we’ve reworked crouch to address this. 

Holding the crouch input will enter crouch state as before. Now, rather than walking, using the movement input will change player standing height.

Players can lower themselves to the ground to get a look under kitchen sinks, or stand right on their tippy-toes to see atop hard to reach bricks. That’s right, you’ll soon be able to stand on your tippy-toes in Landlord’s Super!

Music

Jeremy is hard at work, more on this next month…

A new tool for you to play all your funky tunes on.

Community Highlight

More decoration this month, this time from @Nixinox over on twitter. And never one to let us down, Mar continues to impress with her wonderfully creative illustrations.

Month 9 of Landlord’s Super Early Access.

January is finally over. We’re still in a perpetual lockdown over here in Old Blighty. Though the motivation wains, we dig deep and plod on. 

The Furniture update is proving to be a lot of content work. It’s a slow, gradual process, but eventually you’ll all be able to play with more sofas than you can shake a pint at. And if home furnishing is not your bag well, we’ve something else for you to look forward to…

The Quintessential Construction Simulator

Furniture is getting reworked with a huge amount of options.

Furniture Work (Again)

A significant chunk of January was spent fixing the issues introduced in the previous update. Outside of that, we’ve been working on producing the furniture assets. This is likely to be the case for the remainder of February too. There’s a lot of them!

Variety is the focus. We plan to launch with 3 furniture catalogues that the player can unlock. Each one with it’s own sense of style. There will also be plenty of choice in the design and colour for each furniture piece within.

Damage has also been considered. Each piece will track damage. Players cannot repair damaged furniture, though damage visuals won’t be visible till a lower threshold has been passed on the piece (probably <30%). The hope is that this will make it feel more appropriate to replace the furniture, as it’ll have lived a longer lifespan, rather than having a magic furniture-fixing kit. Kind of like a wear & tear system. 

Ruta has been hard at work concepting period-appropriate furniture.

Smoking

Alright Marlboro, man, it’s finally coming. The main purpose of smoking (in the game) is to act as a portable and convenient way to raise hygiene past the smelly threshold (30% – when flies start buzzing around the players head). No need to run back to the shower and clean yourself up after a hard day’s graft. Just light one up and the smell will be gone.

Why is smell important all of a sudden? Well, we’ll be adding unique interactions for talking to characters whilst smelly. Interactions you’ll probably want to avoid.

Be warned though. Smoking is a fool’s errand, and long term use may leave your character living with some nasty side-effects.

You may recognise the brands from another game we made… I think Eastern European cigarette brands make sense in the context that they’re probably knock-offs. 

Soon, take up smoking! But be prepared to face the consequences…

The Road Ahead

There’s a lot of ambiguity in the roadmap I posted in January. That’s partly because we don’t want to over-promise and under-deliver. There’s been some notable releases in recent memory where the success has come from simply over-promising. We don’t want to add to this trend. Of course, that’s not the only reason. There’s always a risk that the pressures of performance, time and money can threaten to cancel a feature.

Regardless, We’ve been noticing the same questions and concerns popping up. So we thought we’d try to concerns a few of the more common concerns and requests.

Tenants Destroy the Property too Quickly

Agreed. While this will inevitably be balanced at some point, there is a class system associated with tenants and house value. The solution then will come when “better” tenants are added. The better tenants won’t damage the property nearly as much as the Lout does, but dealing with the lout is the only way to work towards these better tenants. Patience on this one, trust us!

Energy Depletes too Quickly

Agreed. This is another one that will be solved ad the game naturally develops. Specifically Phase 2: Tea & Supper update. As the title implies, players will be able to buy ingredients to create lunches and dinners, or even brew a cup of tea for the purpose of refilling energy levels. No more going to the bed at 11:00am. 

There isn’t Enough to do Outside of Building

Again, agreed. The plan here is to add musical tape rewards given to the player if they fix up areas of the map (such as Tamsin’s Wall). We’d also like to add repeatable jobs, so there’s always ways to earn money using your tools. We also still plan on adding a Fruity (slots machine) to the pub. If these tasks don’t keep players busy enough, then designing and selling houses to the council (phase 3) will add endless late game content. 

Add a Work Radio to the Game

Jeremy is hard at work on making a bunch of new music. Rather than the original plan of adding a work radio, which we worry would become too annoying to carry around, we’re planning on adding a portable tape player and headphones which attaches nicely to the players tool belt. Then, where ever you are in the world, you’ll be able to list to a variety of unlockable tapes. Maybe even a blank tape that which allows players to put their own music on…

Community Highlight

An impressive decorator, this month sees community member Horn showing off the flexibility and range of the in-game painting tools. Noice!

Thanks again for your continued support. If you haven’t already, be sure to follow Ruta & Greg on twitter, and to join the discord!

Till next month,
Ruta & Greg

Happy Holidays from Sheffingham (Artwork by @midmodmar)

January

Month 8 of Landlord’s Super Early Access.
Happy holidays and a happy new year!
We’re back from our winter break, and while it was quieter than usual in the MinskWorks HQ, we’re pleased to report that we’re well rested and ready to deliver you some more development updates. As the current public roadmap for Landlord’s Super is now complete, this month we take a look at what’s coming next in your quintessential construction sim. Landlord’s Super was also covered in PC Gamer recently, and a certain vehicle was found popping up in voxel-based destruction game Teardown.

The Quintessential Construction Simulator
An early look at the new furniture coming in the next update.

Furniture Work

We’ve got a few more days work left on a general bug fix patch. Once that’s out of production will be in full swing on our next major update; the Furniture Update.
The Furniture update will provide players with a bunch more furniture pieces to play with. These furniture pieces will come in a variety of colours & styles and can be ordered from a selection of new catalogues we’ll be introducing. These catalogues will be unlockable through helping the residents of Sheffingham. Repair Tamsin’s wall for example, and you’ll be rewarded with a new furniture catalogue – finally giving purpose to this action. 
We’re also looking into furniture damage. It’s currently planned that tenants will be able to damage furniture (wear & tear) so players will need to be responsible for replacing it if. 
We’ve only just begun work on this update, so expect another couple of months before it enters the InDev branch for testing. 

New Roadmap

Now that last years roadmap has been completed, we’ve put together a new one to show where our focus is for this year. As always, keep in mind that game development is an iterative process, and the roadmap is always subject to change.

New year, new roadmap!

How Minskworks snuck a snapshot of real England onto Steam

Jeremy Peel wrote a great piece over on PCGamer which covers how the themes of Landlord’s Super tie into 1980’s England. It features an interview with Greg, you can read it here.

Jeremy interviewed Greg for a piece in PCGamer

Community Highlight

This month community member Rjames’ has rebuilt the Laika 601 Deluxe from Jalopy in Teardown! Experience the thrill of crashing duroplast, now in voxel form! 
If you own Teardown, you can grab the mod from the mod page here.

Thanks again for your continued support. If you haven’t already, be sure to follow Ruta & Greg on twitter, and to join the discord!

Till next month,
Ruta & Greg

We’re delighted in presenting you with the Paint & Decorate update for Landlord’s Super.
Available on Steam Early Access Now.

The Quintessential Construction Simulator

PAINT & DECORATE UPDATE NOW AVAILABLE

We’re delighted to announce that access to the Paint & Decorate update for Landlord’s super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will automatically update. For everyone else, you can purchase Landlord’s Super Early Access here.

The Paint & Decorate Update marks our arrival at Version 0.2, with focus on content that enhances the building gameplay of the game. The Paint & Decorate update introduces plenty of new features, reworked systems and bug fixes. Overview & full patch notes below:

PAINT & WALLPAPER

Apply wallpaper to secured plasterboard, or pickup a can of paint and express your artistic side with the paintbrush tool.

PLASTERBOARD

Plasterboard has been reworked to be much more intuitive. There is now a “one-size-fits-all” plasterboard solution which will resize to fit the placement area. Plasterboard also snaps into place now to remove unsightly seams. You can repair plasterboard by using one board on another. You can now also plasterboard all interior walls.

CARPET, FLOORING & TILES

Finally, cover that unsightly foundation with various types of carpet, floorings or tiles. Or if you’re feeling particularly eccentric, apply them to the walls.

STORAGE BUCKETS

Stop wasting cement mixtures! Store excess concrete, no-fines and mortar mixes in up to 10 storage buckets. Use the storage buckets to mix paint together to create unique shades, or simply add paint to you concrete or no-fines mixtures to change the colour of your houses walls and flooring.

AND MUCH MORE

Repair foundations, cut off nails with the circular saw, period-appropriate telephone boxes and plenty of bug fixes to boot.

CHANGE LIST


Landlord's Super 0.2.06 Update (Painting and Decorating)
New Content
Added Paint Brush Set
Can now paint plasterboard with the paintbrush set
Added Paint Cans
Added Primary, Ugly, and Pastel paint colours.
Added ability to add colour to mortar, concrete and no-fines mixes (Change the colour of your house!)
Added Mix Buckets
Added ability to store and mix mortar, concrete, no-fines and paint
Added Wallpaper
Can now apply wallpaper to plasterboard
Added Carpet & Flooring
Can now apply carpet and flooring to foundations & plasterboard
Can remove carpet and flooring with the Hammer
Carpet, tiles and flooring now contribute toward the property value
Added Tiling
Added 3 new phone boxes, each appropriate to the year the player is currently in (1983, 1985, 1991)
Added storage for wallpaper, carpets, flooring, tiles, paint cans, mix buckets
Added "door-less" Door Frames


Changes
Removed Jimmy license plate
Can cut off nails with the Circular Saw
Plasterboard
Plasterboard has been reworked to make it much simpler, easier to use.
 Can only order one size of plasterboard, which will auto-resize to the preferred size for static walls, or allow player to resize for player built walls.
 Plasterboard now snaps into place automatically.
 N.B. The above changes were made to allow players to easily line up plasterboard "flush" with one another, so as to avoid any unappealing seams with painting. I was also really unhappy with how awkward the task felt before hand, and this implementation feels much more enjoyable overall. 
Bricks now have outline rendered when aimed at with the Circular Saw equipped
Increased the damage threshold for bricks and shingles
Some changes to how Cement Mixer highlights foundations to make it much more obvious of interaction options
Can now repair concrete foundations with Storage Buckets, Shovel, and Cement Mixers (so long as they are containing a Concrete mixture)
Can now load empty cement mixers with shovel mixtures
Added nail removal animation and audio
Hammer can no longer be used on screws. (While I figure out a fair way to have hammer interact with nails, the previous solution meant the screwdriver was basically useless)
Resized some of the windows and window walls to help them fit nicely with tiles, the game should auto adjust your windows for you on first load.
Mesh optimisation for brick mortar.
Tenants will now damage carpet, tiles and flooring before damaging the foundation beneath
Tenants will now damage plasterboard, tiles and flooring before damaging the no-fines or brickwork behind it
Lowered likelihood of tenants damaging the roof 
Added save file location button to the front end
Roof task now updated when tile is hammered loose
Can now use the trowel to pick up mortar and no-fines from ground piles (puddles)
Using the trowel on wallpapered walls now removes wallpaper
Using plasterboard on a placed, secured & damaged plasterboard will now repair it
Empty cement bags are now collected and placed into the skip when tenants are moved in
Splash damage of sledge hammer reduced by 40%
Energy consumed using sledge hammer reduced by 40%
Splash damage of sledge hammer now deals reduced damaged based on distance from impact 
Rewrote how bricks are counted by the game to make it much more accurate.
Removed the Chimney till it's actually implemented in the game 

Bug Fixes
Urine now shows correct colour based on what the player has consumed
Urine puddles now show correct colour based on what the player has consumed
Increased max pool instance of pee & puke puddle particles by 10x
Pee and puke should no longer glow
Fixed issue where Mitchell would continue to think the property was un-liveable
Fixed missing fence collisions at Totter's Scrapyard
Fixed issue where players could get stuck on black screen when moving tenants into property while having unpackaged deliveries in the garden
Some minor optimisations to shadows
Conducted a general optimisation pass
Fixed save corruption caused by picking up the wooden pallets outside of Kashmiran's house
Fixed issue where damage visuals wouldn't show correctly upon load
Fixed a bunch of UI issues tied to the Tool Catalogue
Fixed issue where could place ladder on top of one another in storage (This requires removing all stored ladders first)
Fixed missing grass footstep audio for patch outside the property
Fixed issue where players could get stuck washing dishes or sitting on the toilet
Fixed shovel contents mesh normals
Fixed a bunch of issues with the Cement Mixers
Fixed issue where walking speed wouldn't return upon leaving the cement mixers
Furniture placement optimised and improved
Fixed toilet seat folding issue
Fixed a bunch of player animations
Fixed several bugs with storage
Fixed issue with plasterboard not adding to the value of the property
Fixed an issue where tenants would start to lose satisfaction daily, even if there wasn't any issue
Fixed an issue where tenants wouldn't damage player-placed brickwork
Fixed issue where tenants wouldn't damage shingles
Fixed issue where shingles breaking wouldn't always mark the roof task as incomplete
Fixed some issues tied to tool collection and storage
Fixed issue preventing some plasterboards (windows mostly) from being repairable
Fixed minor rendering issue with plasterboard repair 
Fixed brick task not always registering as completed 
Fixed issue where no-fines rubble would appear in the game world when waking up
Fixed counting issue with roof task 
Fixed being unable to place storage buckets at on their storage space
Fixed issue where tenant would tell you off for breaking something when they are out of the property
Fixed issue with ladders, wallpaper, paint cans, etc being collected breaking storage
Fixed wonky bricks registering as competing brick tasks
Fixed Large mortar not causing bricks to be placed wonky
Plasterboard placement should no longer be blocked by furniture 

Plenty of decorating options are now available.

DECEMBER

Month 7 of Landlord’s Super Early Access.
We’re happy to announce that as of right now, you can try the Painting and Decorating update. To get access, you’ll need to opt into the In Dev branch on Steam. Do keep in mind that In Dev builds are early access to content coming to the main branch of the game and as such, are more susceptible to issues. 

The Quintessential Construction Simulator
Bathroom flooring made up of large tiles (white) with walls decorated with small tiles (white, yellow) and paint (old flax).

CARPET & FLOORING

Continuing to build upon last months decorating focus, we’ve added the ability for players to lay carpet and wooden flooring. There will be various colours and styles to choose from and can be found inside the furniture catalogue. Carpets & flooring can be placed by hand and removed using the hammer tool. You can even place carpet onto the walls if you’re hankering for a P Diddy vibe.

TILING

Using the same implementation as Carpet & Flooring, we’ve been able to add tiles. Again, found in the furniture catalogue, and again placed and removed the same way. We’re excited to see what players create by mixing carpet, tiles, painted walls and wallpaper. Above is one of the more basic examples, but the interior décor possibilities are really open. Tiles can be placed on either the foundation floors, or secure plasterboards.

PHONEBOX CHANGES

You spoke, we listened. In the next update, we’re introducing a dynamic phone box system. What year you progress to, the in-game phone box will be the correct British standard

FULL CHANGELIST

Landlord's Super 0.2.06 Update (Painting and Decorating)
New Content
Added Paint Brush Set
Can now paint plasterboard with the paintbrush set
Added Paint Cans
Added Primary, Ugly, and Pastel paint colours.
Added ability to add colour to mortar, concrete and no-fines mixes (Change the colour of your house!)
Added Mix Buckets
Added ability to store and mix mortar, concrete, no-fines and paint
Added Wallpaper
Can now apply wallpaper to plasterboard
Added Carpet & Flooring
Can now apply carpet and flooring to foundations & plasterboard
Can remove carpet and flooring with the Hammer
Carpet, tiles and flooring now contribute toward the property value
Added Tiling
Added 3 new phone boxes, each appropriate to the year the player is currently in (1983, 1985, 1991)
Added storage for wallpaper, carpets, flooring, tiles, paint cans, mix buckets
Added "door-less" Door Frames


Changes
Removed Jimmy license plate
Can cut off nails with the Circular Saw
Plasterboard
Plasterboard has been reworked to make it much simpler, easier to use.
 Can only order one size of plasterboard, which will auto-resize to the preferred size for static walls, or allow player to resize for player built walls.
 Plasterboard now snaps into place automatically.
 N.B. The above changes were made to allow players to easily line up plasterboard "flush" with one another, so as to avoid any unappealing seams with painting. I was also really unhappy with how awkward the task felt before hand, and this implementation feels much more enjoyable overall. 
Bricks now have outline rendered when aimed at with the Circular Saw equipped
Increased the damage threshold for bricks and shingles
Some changes to how Cement Mixer highlights foundations to make it much more obvious of interaction options
Can now repair concrete foundations with Storage Buckets, Shovel, and Cement Mixers (so long as they are containing a Concrete mixture)
Can now load empty cement mixers with shovel mixtures
Added nail removal animation and audio
Hammer can no longer be used on screws. (While I figure out a fair way to have hammer interact with nails, the previous solution meant the screwdriver was basically useless)
Resized some of the windows and window walls to help them fit nicely with tiles, the game should auto adjust your windows for you on first load.
Mesh optimisation for brick mortar.
Tenants will now damage carpet, tiles and flooring before damaging the foundation beneath
Tenants will now damage plasterboard, tiles and flooring before damaging the no-fines or brickwork behind it
Lowered likelihood of tenants damaging the roof 
Added save file location button to the front end
Roof task now updated when tile is hammered loose
Can now use the trowel to pick up mortar and no-fines from ground piles (puddles)
Using the trowel on wallpapered walls now removes wallpaper
Using plasterboard on a placed, secured & damaged plasterboard will now repair it
Empty cement bags are now collected and placed into the skip when tenants are moved in
Splash damage of sledge hammer reduced by 40%
Energy consumed using sledge hammer reduced by 40%
Splash damage of sledge hammer now deals reduced damaged based on distance from impact 
Rewrote how bricks are counted by the game to make it much more accurate.
Removed the Chimney till it's actually implemented in the game 

Bug Fixes
Urine now shows correct colour based on what the player has consumed
Urine puddles now show correct colour based on what the player has consumed
Increased max pool instance of pee & puke puddle particles by 10x
Pee and puke should no longer glow
Fixed issue where Mitchell would continue to think the property was un-liveable
Fixed missing fence collisions at Totter's Scrapyard
Fixed issue where players could get stuck on black screen when moving tenants into property while having unpackaged deliveries in the garden
Some minor optimisations to shadows
Conducted a general optimisation pass
Fixed save corruption caused by picking up the wooden pallets outside of Kashmiran's house
Fixed issue where damage visuals wouldn't show correctly upon load
Fixed a bunch of UI issues tied to the Tool Catalogue
Fixed issue where could place ladder on top of one another in storage (This requires removing all stored ladders first)
Fixed missing grass footstep audio for patch outside the property
Fixed issue where players could get stuck washing dishes or sitting on the toilet
Fixed shovel contents mesh normals
Fixed a bunch of issues with the Cement Mixers
Fixed issue where walking speed wouldn't return upon leaving the cement mixers
Furniture placement optimised and improved
Fixed toilet seat folding issue
Fixed a bunch of player animations
Fixed several bugs with storage
Fixed issue with plasterboard not adding to the value of the property
Fixed an issue where tenants would start to lose satisfaction daily, even if there wasn't any issue
Fixed an issue where tenants wouldn't damage player-placed brickwork
Fixed issue where tenants wouldn't damage shingles
Fixed issue where shingles breaking wouldn't always mark the roof task as incomplete
Fixed some issues tied to tool collection and storage
Fixed issue preventing some plasterboards (windows mostly) from being repairable
Fixed minor rendering issue with plasterboard repair 
Fixed brick task not always registering as completed 
Fixed issue where no-fines rubble would appear in the game world when waking up
Fixed counting issue with roof task 
Fixed being unable to place storage buckets at on their storage space
Fixed issue where tenant would tell you off for breaking something when they are out of the property
Fixed issue with ladders, wallpaper, paint cans, etc being collected breaking storage
Fixed wonky bricks registering as competing brick tasks
Fixed Large mortar not causing bricks to be placed wonky
Plasterboard placement should no longer be blocked by furniture 
Period appropriate phone boxes

COMMUNITY HIGHLIGHT

More stunning work from community super star Mar (do remember her commissions are open). But also some check out this sweep Kino Gruppa vinyl concept from Lord of the Fords.

Wait, that colour doesn’t come as standard…

Month 6 of Landlord’s Super Early Access.
With the Lout update out for nearly a month now, you’re probably beginning to wonder, what’s next? Well, let us go through what we’ve been working on this month. Hopefully it’ll help paint a better picture for you…

The Quintessential Construction Simulator

New Plasterboard!

WALLPAPER & PAINT

The world will soon be your canvas, or at least, the parts of the world that have plasterboard on them will. Wielding a variety of paint brushes and rollers, you’ll soon be able to paint or draw upon any secured plasterboard in-game. Draw anything you can imagine! Paint epic scenes or apply a minimalist approach. If you’re anything like me you’ll shriek in horror when looking upon your creations. Cower not, you can just cover your work up with a variety of wallpaper designs.

NEW PLASTERBOARD

With the added ability to paint onto and apply wallpaper to secured plasterboard, we soon came to find that visible seams became an annoying occurrence. This was due to the fiddly nature of applying plasterboard (an issue many of you have raised before), and it being very hard to line up plasterboard “flush” to one another. To solve this, plasterboard will now snap into the “flush” position automatically. This means that you’ll never have any unsightly seams, and much of the frustrations of placing plasterboard have now gone.

Another way we’ve improved plasterboard is to group all plasterboard sizes into a single order. This means that there’s only 1 plasterboard order in the catalogue now. You’ll no longer have to worry about matching sizes with the correct number, as the single plasterboard order will automatically resize to fit. The game will handle the annoying work for you.

We’ve also given the player the ability to cut off any nails with the circular saw, so you can make your walls look really pristine.

REPAIRING FOUNDATIONS

Included in the next update, you’ll be able to repair foundations directly with either the shovel, the all new storage buckets, or the cement mixers.

STORAGE BUCKETS

A big request in the Discord Suggestions room was the ability to store and keep various cement mixtures. We’ve taken this suggestion onboard and are adding storage buckets. With storage buckets, you’ll be able to pour up to 250 litre of concrete, no-fines or mortar into a resealable bucket to be stored away for when you need it.

You’ll also be able to use these buckets to mix paint colours. Enabling you to create a specific colour for painting onto plasterboards, or if you’re really inquisitive, mixing into a no-fines mixture…

Wallpaper and paint coming soon(tm)

COMMUNITY HIGHLIGHT

We were both so blown away by Mar’s contributions this month that we thought we’d dedicate the community highlight spot to her work. Her paintings capture the spirit of the game so well that we’ve started drawing inspiration from them. I mean, can you imagine a better haircut than the one she’s pictured on H. Abiff here?
She’s also available for commissions, right now!

Thanks again for your continued support. If you haven’t already, be sure to follow Ruta & Greg on twitter, and to join the discord!

Till next month,
Ruta & Greg

There goes the neighbourhood! (Officially now)

NOVEMBER

Month 5 of Landlord’s Super Early Access.
The Lout Update has been finished, and will be launched shortly (4:00pm 30th Sept). Most of the time this month was spent on getting this update as stable and polished as possible, though more recently I’ve begun to move over to working on the next content update for Landlord’s Super.

Special shout out to everyone who opted into the In-Dev branch over on Steam. Your input continue to help the game grow and expand in exciting new ways. 

Thank you!

The Quintessential Construction Simulator

Lout Update will update automatically on Steam if you have the game downloaded.

Formally known as the Tenant’s Update, the Lout Update will go live at 4:00pm, 30th of September. You should receive a separate email detailing the contents of the update when it goes live. If you’re reading this on the website, then the details will be contained in the previous blog post to this one. 

NEW PLASTERBOARD

With the added ability to paint onto and apply wallpaper to secured plasterboard, we soon came to find that visible seams became an annoying occurrence. This was due to the fiddly nature of applying plasterboard (an issue many of you have raised before), and it being very hard to line up plasterboard “flush” to one another. To solve this, plasterboard will now snap into the “flush” position automatically. This means that you’ll never have any unsightly seams, and much of the frustrations of placing plasterboard have now gone.

Another way we’ve improved plasterboard is to group all plasterboard sizes into a single order. This means that there’s only 1 plasterboard order in the catalogue now. You’ll no longer have to worry about matching sizes with the correct number, as the single plasterboard order will automatically resize to fit. The game will handle the annoying work for you.

We’ve also given the player the ability to cut off any nails with the circular saw, so you can make your walls look really pristine.

With the foundations for the game loop laid in the Lout Update, it’s time to start expanding upon the building options available to players. Particularly interior decoration. 

Whilst yet to be named, I can reveal the next update will focus on allowing the players to make the inside of the property much more appealing. Work is likely to focus on the following:

  • Ability to install Plasterboard on the interior and exterior walls of the house.
  • New Tools including Paint Brush and Paint Cans.
  • Ability to Paint and Wallpaper Plasterboard.
  • Ability to “dye” Concrete and No-Fines mixtures.
  • Ability to lay Carpet, Tiling and Flooring.
  • Squatters!

Work on this update has only just begun, so it’ll still be several more months before it hits the main branch on Steam. Expect features to gradually start hitting the In-Dev branch towards the end of October.

REPAIRING FOUNDATIONS

Included in the next update, you’ll be able to repair foundations directly with either the shovel, the all new storage buckets, or the cement mixers.

Champion of the game and exceptional writer, Jeremy Peel did a piece on the “Making of” Jalopy for Edge Magazine. It’s available in the November issue and contains never before seen in-development shots and an interview with Greg!

Spot the Laika…

NOVEMBER

Hot and fresh off the Discord this month. James Garwingle possible the first person to have the Landlord’s Super soundtrack on cassette (In it’s current carnation, anyway)?  and Jimmy looks rather dashing in this pencil sketch by Horn.

Thanks again for your continued support. If you haven’t already, be sure to follow Ruta & Greg on twitter, and to join the discord!

Till next month,
Ruta & Greg

We’re delighted in presenting you with the Lout update for Landlord’s Super.
Available on Steam Early Access Now.

The Quintessential Construction Simulator

LOUT UPDATE NOW AVAILABLE

We’re delighted to announce that access to the Lout update for Landlord’s super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will automatically update. For everyone else, you can purchase Landlord’s Super Early Access here.

The Lout Update marks our arrival at Version 0.1 and what is the first in many big content updates for Landlord’s Super. The Lout Update introduces lots of new features, reworked systems and plenty of bug fixes.

Lout Tenants

Rent out your property to a collection of loutish characters. Beware, their low expectations may mean they are high maintenance guests…

Enhanced Construction Gameplay

Mix aggregate, cement and water to make no-fines concrete. Destroy and rebuild the entirety of your properties no-fines walls, foundations and roofing. 

New Tools

Strike the earth with the shovel or work comfortably at night with the all new work light and pocket torch.

Scrapyard

Earn your fortune at the scrapyard with the all new scrap system. Your wheelbarrow has been reworked to accommodate much larger haulages!

Tool Shed & Supply Yard

A new area to store your tools and place your unused supplies.

New Characters

Meet your dodgy loan shark and property agent Mitchell (& Sons). Sell scrap to Totter & her old shire horse Six-pence.

And Much More

Interior doors, new audio, animations and tons of bug fixes make this the most polished and stable update yet.

CHANGE LIST

For a full list of changes, please refer to the Steam In-Dev announcement updates here.

And finally, we’d like to extend a huge thank you to everyone who participated in the In-Dev access. Without your suggestions, bug reports and patience, this game might not be half what it is today.

Thank you.

Earn your fortune with new scrap to sell.

SEPTEMBER

Month 4 of Landlord’s Super Early Access.
Mostly bug fixing this month, but we did get to add some new content to the In-Dev Branch, such as Interior Doors, more scrap to collect and sell and white dog poo (remember that?). We also took some time off to visit family, which was much needed after so much social isolation (thanks COVID). Oh, and Totter has also been rewritten as a “bonnie Geordie lass”. Why? Aye. 

The Quintessential Construction Simulator

Make you’re fortune with the expanded scrap trade!

INTERIOR DOORS

Long awaited, not much to say regarding these other than they make the property look nicer and add to the total value. Oh, there was a spelling mistake regarding “Cream Doors” being written as “Crean Doors” which the community loves so shout out to that (RIP 2020 – 2020).

MORE WORK ON SCRAP GENERATION

More work has taken place on the Scrap Generation system. Greg has added a bunch of new scrap items for players to scavenge and sell. They come in all shapes and sizes and the wheelbarrow has also been given a rework so that it is now much easier to use. One example being you can now drop items on top of one another. You’ll be reaping the benefits of a scrap empire in no time. 
Work is going to continue on this system throughout development. It’s our aim to have this be the backbone to how players earn money in the early game. Eventually we’ll remove the dishwasher job for this system to replace it. For now it’s still not quite ready so the dishwasher job remains.

Well?

TIN CAN

One of the scrap items was a “Tin Can”. Greg wanted to know what we should refer to it as in-game, so we hit up twitter for the answer.
As different parts of the country refer to it as a different name, the thread was a bundle of contradictions. Neither “Tin” nor “Can” seemed to come out on top. As a result, we’ll be referring to it as a “Tin Can” in-game.

WHITE DOG POO

Remember when dog poo used to be white? What ever happened to that? Well, it’s now a feature of Landlord’s Super. Totter will even pay you for collecting it… We’re not sure why exactly, fertiliser maybe?

LOUT UPDATE RELEASE

For those of you not on the In-Dev branch and eagerly wanting to play with these new features but are waiting for it to hit the main (stable) release, we’re looking at a release for the end of this month. 
Hooray, but do remember that delay can happen.

COMMUNITY HIGHLIGHT

Discord regular Tuinkers claimed he would pet the horse 1000 times once it was available in-game. Few believe Tuinker’s bold claims, how could one person fulfil such ambitious claims? Yet…

Thanks again for your continued support. If you haven’t already, be sure to follow Ruta & Greg on twitter, and to join the discord!

Till next month,
Ruta & Greg