Landlord’s Super hitting those Ken Loach notes. Can you spot the Jalopy Reference?


Happy Halloween to our American readers, or as the Britsh say, “Pissing hell, there’s already Christmas adverts on the telly!”

Hidden Mechanics in Games

One aspect we’re really trying to get accross for Landlord’s Super is the attention to detail in the hidden game mechanics. Landlord’s Super is a systemic game, meaning the systems are build independent of each other but all interact with one another. One example of this would be the urine system. In-game interactions can lead to the change of colour of players urine. Get beaten up and you’ll likely pee blood. Drink too much Doyle and your urine will likely come out black. This system can then be applied to the cement mixer. By peeing into the mix, players can then change the colour of the cement. Neato.

To celebrate this, Greg has been uploading hidden mechanics in games over on a twitter thread here.

The Quintessential Construction Simulator

New Environment – 20x bigger!

If your initial exposure to Landlord’s Super was at Rezzed back in April, we have great news for you! The playable environment in Landlord’s Super is now 20 times bigger than what was showcased back in April. Woah!

Originally, the game environment only needed to be compact to accommodate all game features. As the game has expanded significantly during the last few months, we’ve found the need to expand the playable space dramatically.

The April build shown at Rezzed showcased on the following:

  • Some basic construction gameplay at The Building Site
  • The Job system at The Job Centre
  • Skiving off in The Pub
  • The basics of the day to day framework in The Player Home

In the last few months, there has been a lot added to the game. To give you an idea of why the environment had to be expanded, here’s a few examples of revision notes…

  • Added AI Houses so all AI have somewhere to sleep.
  • Player now needs to buy their own tools & supplies at the Tool Store & Supply Store.
  • Added The Police Station to help deal with players who steal.
  • Player home is now a Caravan which can be relocated around the map.
  • Added the Mitchell & Sons Building, who deal in dodgy loans and finding suitable tenants.
  • Delivery Driver can get stuck down country lanes.
  • Player can now Travel On Buses.

And there’s a lot more we’re keeping close to our chest. We both really love this new environment. It’s taken many, many iterations to get it feeling both fun and believable, but we think the hard work has really been worth it. Places in-game being further apart also mean we’ll need to focus on getting drive-able vehicles in at some point. Toot toot!

In fact, we’re so proud of all the hard work that’s gone into the game world, that we’ve gone and got a print of it put up on the office wall, cor’ blimey, that’s a big of alright!

New Discord Emojis!

Ruta has made some Landlord’s Super emojis! They’re available over on the MinskWorks Discord server. :^)

Jalopy out on Xbox One, November 1st

As one final reminder, Jalopy releases on the Xbox One November 1st. That’s this month!

One more reminder, Jeremy Warmsley – the composer of Jalopy – is releasing the game’s soundtrack onto itunes & Spotify to coincide with the Xbox One release.

Again, from last week, here’s the Jalopy Xbox playthrough from Outisde Xbox crew.


Thanks again for your continued support. If you haven’t already, be sure to follow Ruta & Greg on twitter, and to join the discord!

Next month, we’re away to Japan for a few weeks. So if you’ve any tourist tips, feel free to reach out to us! Don’t worry, the newsletter will arrive just as planned and contain all the good content! Thanks, again.

Ruta & Greg

Early Access coming to Steam soon.

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