New consumable options can now be ordered from the Anchor Tavern and stored in the player’s pouch.

Month 28 of Landlord’s Super Early Access.

The Consumables Update for Landlord’s Super is now available for testing in the InDev branch on Steam. The update contains new consumable drinks & food, graphical overhauls to the Anchor Tavern and in-game characters, the ability to gamble money on the fruit machine, new Mitchell construction services, the possibility to suffer hangovers, and much more.

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The Quintessential Construction Simulator

New Consumables

With the Power Tools update enabling players to complete their construction projects faster, the Consumables Update aims to keep players building longer.

By introducing new new food & drink options, and also the ability to carry these consumables in the tool belt pouch, players will be able to restore energy easily throughout the day. Allowing them to work harder for longer, just make sure not to overdo it, otherwise you may suffer a hangover.

New consumables include:

  • Bottles of Landlord’s Super & Doyle
  • Shots of whiskey, vodka & rum
  • Bottles of whiskey, vodka & rum
  • Glasses of red, white & rosé wine
  • Bottles of red, white & rosé wine
  • Packets of fish, bacon & pork pub snacks

Graphical Overhaul

Work continues on improving the visual quality of the game. Rain effects are now more pronounced to give a better impression of it’s effects, but we’ve gone even further with characters and the Anchor Tavern.

All characters in Sheffingham have had a visual overhaul. Animations have been redone, with every character having their own unique talking and emotional states. Textures and shading on the models have been improved, and each character now has their own set of eyes and teeth.

The Anchor Tavern has also had a renovation. Furniture has been remodelled and textures to include specular and normal effects, bringing them up to the quality of other furniture in the game. The stage has been given a set of speakers and microphone. There’s two TVs that players can use to check the weather report. There’s now a fruit machine to lose money on, and the pub has been given it’s own beer garden.

Fruit Machine

Players can now gamble their earnings away at the Anchor Tavern on the brand new “Peachy Bums” fruit machine.

Hangovers & Other Changes

Players will now wake up later than normal, and with a hangover, if they drink too much the day before. Hangovers blur vision occasionally and can cause your character to vomit. With the addition of new alcoholic consumables, achieving a hangover is easily done.

Other changes are included in the change list below. 

Landlord's Super 0.9 InDev Access (The Consumables Update)
New Features

Added a Fruit Machine (Slot Machine) to the Anchor Tavern
Added Beer Bottle, Stout Bottle, Whiskey Shot, Whiskey Bottle, Vodka Shot, Vodka Bottle, Rum Shot, Rum Bottle, Red Wine Glass, Red Wine Bottle, White Wine Glass, White Wine Bottle, Rose Glass, Rose Bottle, Fish Snack, Bacon Snack, Pork Snack
Reworked how ordering from the bar functions, players now have to select the item they wish to buy from the shelf behind the bar
Mitchell now offers the fill in foundation frames service
Mitchell now offers the fill in no-fines frame service
Additional rain screen effects to help give better feeling of wetness
Players can now get hangovers if they drink too much
Hangovers will mean players wake up later than usual, have blurred vision and a chance to vomit which will cause a loss to energy and hygiene
All NPCs have been givens significant visual improvements including better animations, unique eyes and teeth, and an overall visual touch up
Improved visuals inside the Anchor Tavern
Added beer garden area to the Anchor Tavern
Can now watch TV in the Anchor Tavern
Shower now fully cleans on one use
Rewrote some of the toilet dialogues
Winston now mentions he’ll be in the Anchor Tavern if you refuse to give him the job
Tamsin Player barred dialogue re-written to feels much more natural
Re-priced consumables (drinks & food) to be period appropriate
Added “Norman” & “Bogtrotter” to the Lout name pool
Increased Item Details font size and added an outline for better readability
Moved over Item Detail texts to the localised format - this may produce some errors so please report if you see any text issues here
When Mitchell’s boys moves tools and supplies to the tool shed, they will now put junk and damaged items into the skip
Adjusted Mitchell dialogue to better explain the use of the construction services document
Construction services document is now restricted until player has accepted Mitchell’s business agreement
Fixed issue where Mitchell wouldn’t start rental dialogue
Fixed Mobile Compressor containing incorrect item detail text
Fixed spelling of “Seti” to “Settee”
Fixed caravan using old shower art
Fixed Tamsin some Tamsin dialogue flows that could mean players are locked out of completing jobs
Fixed issue where being smelly would break flow for Mitchell dialogues if player used catalogue
Fixed some text references for Concrete, Mortar and No-Fines that incorrectly reference strength class (should now be Standard, Strong & Prime)
Fixed rare placement issue with No-Fines walls on site
Fixed Totter’s roof job spawning supplies everyday
Fixed tier 3 window lintels preventing brick placement
Lintel colliders now enabled on load even if the window isn’t secured
Lintel colliders now enabled on securing of the window
Fixed issue that could spawn multiple job tickets for the same job
Fixed issue where selling a house to the council build with brick no-fines could hang the game

How to Access InDev

1. Right Click on your Landlord’s Super install in Steam and select “properties”
2. Click the Betas tab and then select InDev In development access
3. The InDev build should start to download on steam!
Note: Steam may require a restart after stage 2 for the InDev to download.

Community Highlights

This month Horn shared a suss build, while Hooken’s shared their finished works too.

We’re delighted in presenting you with the Power Tools update for Landlord’s Super.
Available on Steam Early Access Now.

The Quintessential Construction Simulator


We’re delighted to announce that access to the Power Tools update for Landlord’s Super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will update automatically. Otherwise, you can purchase Landlord’s Super Early Access here.

The Power Tools Update marks our arrival at Version 0.8 which sees the addition of the mobile compressor and various pneumatic & powered tools. The Power Tools update also includes new brick wall frames which allow even more versatility for your construction projects.

Overview & full patch notes below:


Dramatically improve productivity with a host of new tools. Powered by the mobile compressor, these tools require no energy to use.

  • Rapidly fill no-fines frames with the mortar gun
  • Tear down your creations with the pneumatic breaker
  • Hang plasterboard with the nail gun
  • Secure stairs with the bolt gun
  • Fit doors & windows with the powered screwdriver 


Redecorate your properties with an entire catalogue filled with new “traditional” themed furniture.


More fixes, visual improvements and quality of life improvements continue to improve the state of the game.


Landlord's Super 0.8 Update (The Power Tools Update)
New Features

Compressor & Power Tools
The all new mobile compressor allows the use of power tools that require no energy to use and are substantially more efficient
Pneumatic Breaker
Nail Gun
Powered Screwdriver
Bolt Gun
Mortar Gun
Brick Wall Frames - Allows the construction of brick properties
No-Fines trowel repair rate increased by 10 (now repairs 1000 Psi per use, previously 100)
No-Fines Damage Rate increased from 200psi - 1000psi per Sledge hammer hit 
Trowel & Mortar gun now show damage or fill UI when looking at No-Fines frames
Sledgehammer and Pneumatic Breaker now show the psi / damage units of items
Improved visuals for the Circular Saw
Added price tags to Ronnie’s Tool Shop window
Lowered amount of scrap that can spawn
Brick Wall Frames should now “hide” their structure upon completing the brick wall build task (all bricks placed) - This is to allow transparent bricks to look better but also helps performance
Made it easier to interact with the notebook
Loose objects should load in much faster
Can now carry up to 8 plasterboard at a time
Added a window frame visual to Brick Walls to better show intended brick layout
New TV screen specular and normal maps
New furniture normal and specular maps
New glass damage visual
New art for Agoost catalogue cover
Can now “place” objects into the skip similar to how placement works with the wheelbarrow
Added cap of £200 to pickpocketing from passing out
Fixed issue where cement piles could appear half transparent
Fixed movement issue caused by traveling on buses while pushing objects
Fixed interaction dropping out if using the bus stop them immediately exiting
Fixed players being able to move during search tool conversation
Fixed some placement render issues with No-Fiens frames
Fixed issue where players would sleep an additional day
Fixed Brick placement being blocked by generated ceilings and roofs
Fixed Mortar Gun not being able to collect from Storage Buckets
Fixed being unable to sleep multiple days
Fixed a bunch of issues with mortar placement collision checks (Mortar placement should feel a lot more comfortable now)
Fixed not being able to place bricks on frames if dropping one but still holding more
Fixed being unable to pick up Brick Frame walls
Fixed Mortar Gun unable to refill from Cement Mixers
Fixed sometimes being unable to use the chest light
Fixed soft-lock caused by breaking bricks in half with the bolster while on a tenant’s property
Fixed plasterboard placement sometimes placing inside wooden frames
Fixed cement pouring causing invisible foundations
Fixed soft-lock caused by picking up Roof Planks & Plasterboards
Fixed soft-lock caused by dropping plasterboard into the wheelbarrow
Fixed bathtub text description issue
Fixed mirror texture on Agoost medicine cabinet
Fixed IQ’ERE table placement

The Compressor & Power Tools speed up construction and save a bunch of energy.

Month 26 of Landlord’s Super Early Access.

The Power Tools Update for Landlord’s Super is now available for testing through the InDev branch. The update contains several new tools, powered by the new mobile compressor. There’s also a new wall frame type for complete brick wall builds. The update will hit the main branch soon.

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The Quintessential Construction Simulator

Mobile Compressor & Power Tools

To help speed up constructions and add more progression options to the game, we’ve added the option to purchase a mobile compressor and an array of power tools. 

The mobile compressor is powered, so needs to be turned on to use. The benefit of this, however, is that the tools powered by this do not deplete player energy. Along with the mobile compressor, there are 5 new tools that can be purchased. Each of these tools can be stored on the compressor for ease of transport. The new power tools are as follows:

  • Nail Gun
    • Applies nails to surfaces and instantly secures them
  • Mortar Gun
    • Holds significantly more than the Trowel
    • Applied mortar to surfaces and instantly flattens it
    • Holding input fills No-Fines frames significantly faster
  • Powered Screwdriver
    • Instantly secures screws
  • Bolt Gun
    • Instantly secures bolts
  • Pneumatic Breaker
    • Significantly speeds up destruction of construction elements

Brick Wall Frames

We’ve finally added support for brick wall builds, meaning you can now easily build structures entirely of brick – with automatic roof generation. Brick walls can be access from the wall frame hot bar, as with other wall frame types.

Robbaz Stream

Robbaz streamed Landlord’s Super over the course of two days. If you’d like to watch, both streams can be found here and here.

What is InDev?

InDev is a separate branch on Steam that gives players access to updates earlier while they are still in development. It’s a great way to try out new features early whilst also helping to make updates release as polished as possible. Whilst InDev contains the majority of the content available in the upcoming Free Build update, players who opt-in should expect bugs, performance issues and some missing features.

How to Access InDev

1. Right Click on your Landlord’s Super install in Steam and select “properties”
2. Click the Betas tab and then select InDev In development access
3. The InDev build should start to download on steam!
Note: Steam may require a restart after stage 2 for the InDev to download.

Jalopy Fan Faction

Spotted in the Discord, Jalopy seems to have some interesting fan fiction for it…
You can read the fan fiction hereWarning NSFW!

American Daydream by Jeremy Warmsley

The ever talented and inspiring Jeremy Warmsley (Composer of Both Jalopy and Landlord’s Super) has a new album coming out, American Daydream.

American Daydream is an album of original songs paying homage to the life and music of Brian Wilson, lead singer and songwriter of the Beach Boys.

You can listen and purchase the album here. Full release is expected in September. 

Community Highlights

This month we hosted a community evening. It went really well and is something we’d like to do again in the future. Not sure if we shared before, but DialUpDude over on the discord recreated the in-game cassette player. Wolf Wings also created a really inspired “pyramid haus” build.

We’re delighted in presenting you with the Grafter update for Landlord’s Super.
Available on Steam Early Access Now.

The Quintessential Construction Simulator


We’re delighted to announce that access to the Grafter update for Landlord’s super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will automatically update. For everyone else, you can purchase Landlord’s Super Early Access here.

The Grafter Update marks our arrival at Version 0.7 and introduces players to their second tier tenant and an entirely new furniture catalogue. The Grafter update also revitalises the rental gameplay, allowing players to choose between several tenants each day rather than just one. Skirting boards allow players to add authentic interior design to their properties. Survey properties and new build tasks allow a deeper understanding on the value and necessity of properties. Utilise more varieties of furniture, wallpapers, tiles and lighting with the new Agoost furniture catalogue. As before, we have further improved the visuals and performance. Sleep multiple days to advance through awkward tenancy periods or rainy days. Jump back in now and experience all the fun!

Overview & full patch notes below:


Grafter tenants have arrived in Sheffingham. Voiced by Lewis of the Yogscast, these hardworking folk provide a decent balance between income and expectations.


Redecorate your properties with an entire catalogue filled with new “traditional” themed furniture.


Add authenticity to your interior design with all new skirting boards.


Better understand the faults and benefits of your builds with an extensive survey system, available right away in the in-game notebook.


Hundreds of new fixes and another optimisation pass make this the most stable & performant the game has ever been. 


Landlord's Super 0.7 Update (The Grafter Update)

Fixed No-Fines not rendering UI fill info once placed
Fixed positioning of tiles & carpets when placed on second and third floor plasterboard
Fixed tiles & carpet placement acting strange when handled at a certain angle / direction
Fixed small window placement being blocked
Fixed door & windows blocking placement on each other
Tweaked player height and plasterboard colliders in order to prevent players getting stuck on staircases
Fixed Agoost cupboard w/ draw screws misalignment

Fixed paintings being difficult to pick up once placed
Fixed some tenancy data tracking issues
More environmental graphical improvements, particularly related to shaders for the Anchor Tavern and other buildings in town
Maybe fixed pouffe falling through the world on placement

Fixed furniture catalogue not unlocking correctly
Fixed screws being un-targetable on Agoost Kitchen cabinet
Fixed Agoost Grill only screw positions
Fixed lamp shades not loading in correctly when ordering a standing lamp from Agoost catalogue
Fixed issue where players couldn’t order cookers from Agoost
Agoost washing basket should now require input to be held to pick it up if it has been placed in the property
Fixed Agoost toilet lid colour not setting correctly on order
Toilet seats should always load in closed now, preventing rotation issues
Fixed collisions on Agoost kitchen cupboard with drawer
Fixed issue where players couldn’t order a white oven from the Agoost catalogue
Trying a fix for Agoost chairs falling through environment (not sure if it will work as cannot reproduce the issue)
Fixed issue where placing Brown carpet or Blue carpet from the Agoost catalogue would save them as vice-versa. 
Fixed job centre visual issues

Fixed missing text string “orange”
Fixed a bunch of issues with Agoost oven only and oven only wall furniture
Fixed a bunch of issues with Agoost extractor fans and grill only furniture
Brightened up the Agoost furniture coloured oaks
New interaction audios for dishwashers, washing machines, fridges and ovens
Fixed screw placements on Agoost kitchen cabinets
Fixed exposed area on certain Agoost kitchen sinks
Fixed IQ’Ere screw placements and collision issues
Mirrors now secure on placement preventing pickup outline rendering and requiring players to hold input to remove
Fixed outline renders not disabling when moving to look at No-Fines walls
Fixed Agoost medicine cabinet UI visual issues
Fixed Agoost medicine cabinet order delivering kitchen cabinet
Added damage visual to lid of the Agoost wash basket
Fixed Agoost single mattresses not being delivered
Fixed some audio issues on Agoost wardrobe drawers
Fixed some minor naming issues on Agoost wardrobe UI
Fixed couple instances of Agoost standing shelves using incorrect UI images
Fixed Agoost lounge cabinet damages
Fixed a bunch of Agoost catalogue naming issues

Fixed sink UI visuals in the Agoost catalogue
Significantly Boosted LOD distances
Fixed tenant applications only showing Grafter tenants
Updated art of furniture catalogue unlock pamphlet
Added 100s of new Agoost furniture
Added Agoost furniture catalogue
Agoost furniture catalogue can be unlocked after having 1 perfectly happy tenant
Added Grafter tenants voiced by Lewis of the Yogscast!
Fixed an incorrect response from Mitchell when asking to talk about something else during the Tenants dialogue introduction
Fixed Black Fridge doors not functioning
Fixed mesh issue with Blue Post-Modern Front Door
Fixed inconsistency with Jimmy referring to “Cupboard” and Furniture catalog listing items as “Cabinets”
Fixed missing collisions on church railing
Removed tarp from an area on the church scaffolding to help stop players getting stuck there
Various visual improvements to the Notebook
Removed the Notes page on the Notebook
Potentially temporary, though likely to return if we introduce the tape measure feature. More thought on this area needed for now.
Fixed crash caused by selling the house with cement piles on site
Fixed Furniture value not being calculated into house price
Fixed Shingle value not being calculated into house price
Fixed Shower bubble UI reading “Bath Tub” in the furniture catalogue. Should now correctly read “Shower”
Tenants who leave early due to reaching zero satisfaction now trash the property before leaving
Trashing property values buffed (Uh oh!)
Fixed soft-lock caused by tenant trying to damage curved roof tiles
Fixed issue where tenants wouldn’t damage roofing
Fixed exploit where players could run into a tenants house if the tenant answered the door and remarked on how smelly they are and the player was quick enough
Fixed visible mesh seam on Hob Only cabinets
Fixed potential soft-lock caused by dropping wallpaper while applying it
Removed Tool Shed purchase option from Mitchell Document
Fixed plasterboard misalignment on Tall small window frames
Added 2 types of Skirting boards. Each come with 15 varieties of color & style
Fixed issue where placing sofas could damage the house
Fixed plasterboard placement misalignment above doors
Fixed issue where players couldn’t place nails on unsecured frames that were loaded in from a previous play session
Added space between character name and occupation in the dialogue UI
Added ability to sleep more than 1 day away (day skipping)
Caravan bed now only removes 5 hygiene per day
Fixed issue where ceiling lights could soft lock selling of houses
Fixed issue where Cement mixers on site could be broken when selling / demolishing properties
Cement Mixers should now correctly save added colour
Trowel should now correctly apply, receive and save colour
Returned Mortar colour functionality (mortar colour should now save / load correctly)
Added Tool Tip on Trowel equip to explain size change functionality
Added little icons to the hold-able trowel mortar board to better differentiate between mortar and no-fines piles 
Optimized framerate when using Mortar Towers
Fixed Painting save load issue caused from buying and selling properties. (properties would load painted walls wrong)
Added more aggressive occlusion culling to give better framerates when facing the town
Fixed issue where half blue bricks would load in as a pallet of blue bricks
Added Property Surveys
Added new build tasks

Glorious new interior design available from the Argoost catalogue.

Month 26 of Landlord’s Super Early Access.

The Power Tools Update for Landlord’s Super is now available for testing through the InDev branch. The update contains several new tools, powered by the new mobile compressor. There’s also a new wall frame type for complete brick wall builds. The update will hit the main branch soon.

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The Quintessential Construction Simulator

Grafter Tenant

Last month we took a sneak peak at the new furniture coming with the Grafter update. This month we’d like to showcase the new class of tenant players will be able to interact with.

The Grafter is the mid-tier tenant that provides a balance between medium negligence, medium expectations and a medium rental income. Grafters are no-nonsense folk who would rather stay in for their Sunday roast rather than host guests with a lavish party.

To unlock Grafter tenants, players will need to first successfully complete a 100% satisfaction tenancy of the Lout tenant. Players will then receive a congratulation through the post, with information on the new Furniture catalogue unlock and instructions on how to attract Grafter tenants. Players will then need to complete the Grafter Build Requirement checklist, in order to make the house viable for Grafter tenants. Instructions on how to complete these tasks are – as before – provided by our good friend Jimmy at the Anchor Tavern.


With the Grafter Update, we’ll be adding the ability for the Notebook to provide building Surveys

Surveys will provide detailed information on the property, better inform players of any potential issues or simply providing them with the square meter size of their property.

Changes to Rental System

We’ve started to work through much needed changes to the rental system in Landlord’s Super.

Previously, players would be given one randomly generated tenant, once per day. The new system will now allow for three randomly generated tenants per day. This allows players more agency over their tenancy agreements.

This also leads into the work we want to do for External Rental properties. Which we hope will allow players to have multiple properties (out of environment) that they can rent out and maintain in unison. More on this in the future.

MeblIQ’ERE’s Mod Loader

MeblIQ’ERE has created a mod loader for Landlord’s Super. More from the man himself below:

Hi everyone, I updated Water Launcher! (mods-manager). Here is a small changelogs: —FEATURES—

    New name & logo!
    UI rework
    Now, you'll know when there is a new update!


    exit() was not recognised by py-to-exe, and that causes huge problems (so I just change it by sys.exit())
    The button for going to @Moojuiceman-LSMods repo wasn't working (just a mistake in the keys)
    When you remove a mod, it was always showed as install on the list (because it wasn't updated)

Here is the main page link: I hope you would like the new version, and the last bugs wasn’t too annoying, Have a nice week! ^^ Edit: I have to build it again, for having exit totally fixed (if you read this, I didn’t do it for the moment)

New Discord Emojis

Ruta made some more Emojis for Discord. This time they’re developer focused! Be sure to join the Minskworks Discord here.

Community Highlights

I don’t think we ever shared this one, but Horn’s build based around the conspiracy theory of birds being fake still really does it for us.

LUCse_MENSEN showing that brick builds can be done.

Month 23 of Landlord’s Super Early Access.

After hitting our latest milestone, we spent the past month between working on the Traditional Furniture & Tenant Update, and attending the Game Developer Conference in San Francisco. Let’s take a look at what we’ve worked on and what we’ve learned.

The Quintessential Construction Simulator

New Furniture

We’re well into Phase 1 of the current roadmap, meaning work on the Traditional Furniture & Tenant Update is underway. 

Most of the traditional furniture has been modelled, textured and hooked up into the game. Though we still need to set up the new furniture catalogue, create the new tenant and design and implement logic regarding furniture unlocks, and tenant tiers.  

No dates as for when this stuff hits either InDev or Main Branch yet, but we’re excited to get more build freedom into players hands soon!

New Furniture

Yes, Landlord’s Super now has Mods! 

All credit goes to Moojuiceman over on the Minskworks Discord for these. Details from them below:

How to install mods: You will need BepInEx 5, which you can get from github. Here is a direct link to the 64-bit version of 5.4.19 which works with the game Unzip the contents into your Landlord’s Super game folder, next to the LandlordsSuper.exe. You can find it via Steam by right clicking the game > Manage > Browse local files, or by clicking “Streaming Assets” from the game’s main menu then going up a folder. Start the game once so BepInEx creates all the necessary files and folders. You can then download any of these mods and put the .dll file into the BepInEx\plugins folder. Some mods have configurable options, these are stored in BepInEx\config\<Modname>.cfg IMPORTANT: Since the game is still in development, some mods might change or break with updates. Also since these alter how the game works, any bugs might be due to the mods and shouldn’t be reported to bug-reports unless confirmed to also be present when playing without mods. You can report suspected mod bugs over on the discord.

None of my mods should affect save files, but as a precaution it’s wise to backup your save files anyway. They can also be useful for developers to debug issues, both with mods and the main game. To backup saves: From inside the main menu of the game, click “Save Data” to open the save folder. Make a copy of the “LandlordsSuper” folder, either to another location or as a new folder name in the same place.

To backup saves:
From inside the main menu of the game, click “Save Data” to open the save folder. Make a copy of the “LandlordsSuper” folder, either to another location or as a new folder name in the same place.

Name: Better Wheel Barrow
Functions: While moving the wheelbarrow, you can hold the alt fire button (default right mouse) to dump the contents. This restores physics to the cargo (like when you stop moving it), and tilts the front down a lot. You can then walk backwards to remove the wheelbarrow and leave the contents there. You can also pick up multi-stack items (bricks/shingles/tarred roof planks) from the barrow by holding the run button (default Shift). If you don’t hold it, the default behaviour of re-placing the item you just picked up remains. With it held, the hovering blue indicator won’t appear and you can take multiple items like you can from the ground.

Download here : BetterWheelBarrow.dll

Name: Strongman
Functions: Allows you to increase the amount of multi-stack items (bricks/shingles/tarred roof planks) you can hold, and the amount of weight you can carry without losing your ability to sprint and jump, or losing hygiene when picking/placing heavy items.
Config options: Max Shingles (also used by tarred roof planks), Max Bricks, Weight Limit

Download here :Strongman.dll

Name: Site Cleaner
Functions: Adds keybinds for cleaning tools and materials from the build site, as happens when someone moves in.
Config options: Clean Tools Key, Clean Materials Key

Download here : Sitecleaner.dll

Name: Xray
Functions: Adds a keybind to toggle visibility of the currently held item. Useful to see where you’re going when carrying large items.
Config options: Toggle Key

Download here : Xray.dll

Name: Express Delivery
Functions: Makes Winston teleport from the store to your house and back again instead of driving. No more waiting for items to arrive or being able to use the shop again (and no more driving mishaps)

Download here : ExpressDelivery.dll

Name: Shifty Shingles
 Adds a “left align” option to shingles. When placing shingles, right click to toggle between centre, right align, and left align

Download here :ShiftyShingless.dll

Join the discord to support Moojuiceman’s work, report any issues and follow all the new mods and updates. 


We spent a significant portion of last month over at the Game Developer Conference in San Francisco.

We spoke to many other developers and publishers trying to learn as much as we could about how to make and sell games in 2022. Our goal was to try to understand what we could be doing better to extend the dev life of Landlord’s Super, and how we could get better awareness of the game. We really think the game deserves the moniker of being the Quintessential Construction Simulator, and we’re committed to building a game to reflect that. 

Expect to see us trying new things, and asking our communities input on this in the near future. This is going to be a big year for the game, our studio and the community. 

Community Highlights

Special thanks to Moojuiceman for the modding support, but also shout outs to Dialupdude showing us the way Landlord’s was meant to be played (Check out dialupdude on twitch for more ) and Cleetus for showing us how the soundtrack was meant to be heard.

New Roadmap!

Month 22 of Landlord’s Super Early Access.

With the Free Build update released and behind us, it’s time to take a look at what’s next for Landlord’s Super.

The Quintessential Construction Simulator

New Roadmap

With the Free Build update released, the 2021 / 2022 roadmap is now complete. Though Early Access isn’t over yet. Let’s see what the road towards 1.0 looks like, with the new Early Access Roadmap for 2022.

Phase 1 will see us adding in additional furniture and tenant classes. These tenant classes will provide better rental income, be less raucous and also provide access to additional furniture catalogues.

Phase 2 will see the introduction of power tools and better energy management. Allowing players to get much more done throughout the day.

Phase 3 will then focus on introducing all the elements we need to get the game into full release. This includes an end-game state, localisation, achievements and accessibility options. 

Please keep in mind that once we hit 1.0, we may continue to update the game with additional features but that this will be entirely dependent on the sales life of the game.


While we’re giving what we can and are sure you’re well aware of the ongoing situation in Ukraine, we’d still like to ask you to consider helping through any of the following methods. 

Help Children of War in Ukraine:

Petition: Waive visa requirements for Ukrainian refugees:

Russia-UkraineCrisis/War: Info and ways to help:

Thank you.

We’re delighted in presenting you with the Free Build update for Landlord’s Super.
Available on Steam Early Access Now.

The Quintessential Construction Simulator


We’re delighted to announce that access to the Free Build update for Landlord’s super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will automatically update. For everyone else, you can purchase Landlord’s Super Early Access here.

The Free Build Update marks our arrival at Version 0.6, and is our biggest single content drop so far. The Free Build dramatically enhances the construction gameplay, and finally allows players to design and build their house from the ground up. Stairs allow players to build multiple floors to their property. Buy, sell properties, and even trade their constructions with other players. Utilise more varieties of windows, doors, bricks and shingles. We’ve even improved the visuals and performance. There has never been a better time to jump back into the quintessential construction experience.

Overview & full patch notes below:


Knockdown the walls of your home and redesign the layout. Design and build the layout of your dream home!


Install staircases to access additional floors in your home. Up the wooden hill, son! 


Sell your constructions for profit. Purchase other players constructions. Work on other players properties by trading them through the community.


Enhanced interaction options for certain tool and objects. Just hold RMB!


Many new styles and colours for you to express your creative side with. 


Finally, privacy!


Completely revamped roofing, including shingle snapping to grid. Better balanced energy, for longer working days. Increased rental & sell prices. Properties now susceptible to price inflation!


Hundreds of fixes, optimisations and content changes to discover.


Landlord's Super 0.6 Update (The Free Build Update)


Fixed more instances of missing materials (pink renders)
Fixed brick placement at Tamsin Wall
Lout now continues looking for a job in the pub when not in the job centre
Can no longer drink Ronnies pint of Doyle
Fixed TV settings option usability 
Should no longer be able to pick up deliveries with bare hands#
Fixed issue with purchasing properties that have doorless front doors
Fixed issue where having no ceiling would cause property value to fall to zero

Fixed TV settings UI options
Increased LOD distances for various objects
Fixed Small-Medium window not being placeable on No-Fines
Pint glasses now break easily again
Rewrote Doyle & Landlords liquid shader to solve render issue
Added lintels to windows (can now place bricks atop windows)
Added lintels to doors (can now place bricks atop doors)
Reworked brick placement to snap to specific heights to prevent uneven bricks

Added Video Option settings “Target Frame Rate”. Can now set the game to limit FPS to between 24 and 240 frames per second
Fixed up silo dispensers art.
Global Fog re-enabled
Fixed brick_1_05 displaying graphical error (Brick patterned displayed issue)
Fixed potential issue where No-Fines couldn’t be added to Roof Frame size 3
Optimisation pass - Added a lot of LODs to the building elements. This should increase frames while in town.
Fixed some instances of transparency lacking depth values within fog
lowered the distance the backfire noise from rusty cars can travel
LOD distances are no longer changed with graphical setting changes
Muffled Phone engaged audio vocals
Fixed issue where Roof frames could become stuck even if all nails were removed
Fixed issue where couldn’t split shingle in two if placed on roof
Shingles snapping halved for better allocation
Fixed issue where Winston could stop making deliveries
Unsecured fixtures of sold / demolished housing will now fall to the ground instead of float in place
Fixed missing nail on one of the starting roof planks

Fixed issue where removing nails not connected to wood planks could still dislodge them
Fixed annoying UX issue where couldn’t place plank down if clicking on another plank
Fixed issue where placing wood plank could have the plank stuck in your hands
Fixed issue where Trowel wouldn’t pick up mortar from storage buckets if player had full No-Fines
Fixed issue where Foundation task wouldn’t complete
Fixed issue where painted walls could cause house purchasing to fail
Fixed issue with save / loading shingles
Note : Game has been ported to a newer version of Unity. Keep an eye out for any visual issues!


Fixed issue where roof planks couldn’t be placed

Added some foliage to beyond the Railway bridge
Occlusion culling pass that should fix some graphical issues (needs further experimentation, I’m aware it’s not perfect)
Fixed several functionality issues that occurred after purchasing a property
Carpet, furniture and plasterboard should no longer block stair placement.
Dropping items should no longer damage the property, though throwing them at max strength should still cause damage
Fixed aggregate pricing UI mis-match issue
Added a scrap value to the starting scrap fences and boulders on the site
Much improved rain effects, including world wetness and cars now kicking up water and snow when in motion
T will now debug remove / replace site hoarding
Door holding positions changed to give better vision during placement
Pallet holding positions changed to give better vision during placement
Added metallic maps to several objects in the game - take note if something seems too shiny!
“Bowels” changed to “Bladder” in the UI - likely means no poopy feature coming, sorry
New Window close audio
Reworked how the pallet truck functions so that is should be a lot more accurate and reliable in picking up deliveries
Fixed an issue where pallet truck could causes No-Fines frames to render editor elements
Fixed some inaccuracy in Foundation task checks
Non-connected No-Fines Frames no longer counted to No-Fines task check
Should no longer be able to place No-Fines outside of the site
Fixed toilets colours not applying to the flusher part
Fixed placement issues with showers

Can now sell properties to the Council (use Mitchell Catalogue)
Can now purchase properties from the Council (use Mitchell Catalogue)
Players can swap save files with one another to load properties into their own game, allowing players to share their creations, or send houses for other players to fix.
Fixed several dialogues mentioning the old roofing system
Improvements to rain collisions should prevent rain appearing indoors
Bedroom Drawers now have correct open / close audios
Curtains now have correct open / close audios
Caravan toilet & shower doors now have correct open / close audios
Fixed red toilet seat mesh loading incorrectly
Fixed Silo purchase costs being set incorrectly
Fixed furniture duplicating after having Mitchell demolish the site
Fixed Roof Plank starting position on rear of house
Better camera angle for house photo generation
Fixed tenants not damaging player placed No-Fines walls
Added commas to high values and dynamic values for better readability
Fixed hole in road near Mitchell’s office
Fixed valuation bug where unfinished properties didn’t have correct valuation penalties applied
Fixed Shingles not adding value to the property
Fixed issue where picking up Shingles wouldn’t remove their value from property 
Fixed carpet, tiles and roofing tar lowering the value of the property
Fixed a bunch of mortar mesh issues to make mortar look more uniform on bricks
Fixed crash caused by tenants trying to damage bricks on properties that didn’t have any
Tenants now damage other parts of the house if they can’t find any shingles on the house
Tenants now damage other parts of the house if the can’t find any plasterboard on the house
New Tenant Damage chances (15% damage floors, 15% to damage No Fines, 10% damage brickwork, 5% chance to damage roofing, 40% chance damage furniture, 15% damage interior walls, with various fallbacks if any are not available to be damaged)
Tenants can now damage furniture, but should never be able to destroy their Bed or Sofa.
Tenants can now damage curtains
Added House price inflation
House price inflation is added per month and is historically accurate (reference West Midlands, government Land Registry up until the year 2008, where it will increase at a whopping 1% per season ad infinitum (constant housing growth what could go wrong!?)
No consumer price inflation or wage inflation has been added yet, so this could get weird.
Fixed Current Sell Profit Notebook listing NaN issue
Fixed 2 instances of the word “convenience” being misspelled 
Fixed issue where too much scrap would spawn upon destroying furniture
Fixed issue where having Ronnie search for tools wouldn’t unlock the mouse cursor
Fixed issue where plasterboard placement could sometimes be blocked by No-Fines frames
Changed how Painted surfaces are saved, in order to be able to save them when selling properties. This will unfortunately mean previous painted saves will be lost. 
Fixed Kashmiran line “You’re payment” to “Your payment”
Fixed a few visual issues related to doors
Fixed pathing for traffic to prevent them from mounting the curb when turning outside Mitchells
Mitchell Demolish site option now also demolishes furniture 

Fixed issue where players couldn’t drop items from their hands after sleeping
Fixed Tenant sat outside property / knocking on door with no answer issue
Fixed Players getting trapped in the house if they knocked on a door that was installed back to front
Fixed players getting trapped in the house if the ran through the door after conversation with tenant ended
Fixed issue where upgrading Silo wouldn’t increase strength till players loaded back into their game
Fixed issue where players could sometimes not fit roof planks into smaller gaps

Fixed Functional tall (0.6m) window screw loose position
Fixed a save load corruption caused by wood
Can now change the colour of Mortar (muck) by adding paint to the mix
Changed layout of Tool Shed area for optimisation purposes
General optimisation pass
Fixed weird zooming whilst holding paint can
Added Concrete, Mortar & No-Fines Silos, purchasable from Mitchell’s Catalogue
Mortar & No-Fines no longer infinite on Debug Enabled
Fixed Tile / Carpet placement on upper floors of the house

Fixed incorrect icon showing for a Paint Brush tool tip
Optimisation work on Shingles and Bricks
Player input should now be locked during eye closing transitions
Fixed issue where players could order site demolition without the required funds
Added Site Tiling Service to the Mitchell Catalogue
Adjusted AI Driving line to try and stop Winston crashing into the wall
Fixed Tall (0.6m) Traditional Window frame issue
Fixed Tall (0.6m) Traditional screw issue
Potentially fixed code that wasn’t firing for “slimming down” colliders on plasterboard, SHOULD mean plasterboard placement issues no longer pop up

Added ability to demolish site (See Mitchell’s catalog in front of the big man himself)
Fixed Blank tape unlock issue.
AI Cars & Lorry exterior now accumulate snow
Fixed birck task complete check not completing if a Large (Small) window frame was used
Fixed Large Functional Window (Small) screw placements
Fixed Snow glare
Added Ability to bulldoze the property (accessed through Mitchell’s document in front of his desk)

Fixed Screws for Window_01_Large_B
Fixed Curtains
Fixed text issue on windows in the Building Catalogue
Fixed Small Traditional Windows loading in the incorrect mesh
Fixed plasterboard placement for both 0.2m No-Fines frames
Slimmed down placement colliders on plasterboard to try and solve some placement issues
Fixed a bunch of No-Fines collider sizes which prevented plasterboard placement in specific situations
Fixed Cement, Aggregate and Sand bags found in the world acting weirdly when placed in WheelBarrow
Removed Cloth physics from Cement, Aggregate and Sand bags
Fixed No-Fines collider resizing on placement, which would allow for No-Fines to be placed overlapping one another
Fixed Green & White Tall (Small) window issues
Fixed missing Staining on Traditional windows
Fixed missing glass on small (medium) Traditional window
Fixed max order number for Roof Frames in the Building Catalogue

Fixed Roof Frame collision placement issues
 Fixed Roof frame orientation issue
Fixed No-Fines placement issue
Fixed a save issue tied to curtains
Fixed curtain nails loading in huge
Fixed curtain render issue

Fixed Small (medium) Post-Modern Window placement snap issue
Fixed tool tips for Paint Brush
Fixed Medium (Medium) Functional Window screw and window position
Fixed more plasterboard placement mis-alignment issues (Specifically tied to windows)
Fixed No-Fines placement state allowing overlap
Fixed various items not being collected on site clearance
Tenants can now answer all doors on the property
Tenants no longer remark on player smell when angry about property damage
Fixed Standing Lamp delivery issues

Fixed sink task not completing (Requires re-securing the sink)
Fixed furniture doors not closing on pickup
Fixed bolster not being sheathed on hammer drop
Cleaned up some mortar rendering issues with bricks and no-fines
Rewrote Mitchell dialogues to accommodate new features
Fixed Door and Window task caused by load issue
Fixed screws on small(small) functional windows
Fixed Furniture catalogue index navigation issues
Fixed Shingle rotation issue
Fixed Tall (medium) Brass Post-Modern window frame appearing incorrectly
Fixed Roof Frame placement issue when placed on frames of a certain angle
Fixed an issue where Roof Frames couldn’t be angled correctly after backing out of placement state
Fixed various Furniture catalogue UI issues
Fixed furniture not staying secured on load - and associated tenant issues tied to that

Fixed mesh on Small (wide) traditional window sets
Fixed general furniture placement issue
Fixed furniture roof ground placement issue
New Rotation solution for furniture placement, tap rotate for 90 degree angles, hold rotate with mouse movement for specific rotation
Plasterboard task no longer counts loose plaster frames

Reworked how No-Fines task is calculated and completed to make it more accurate

Fixed load issue caused by missing UI reference (Nargin issue)
Fixed Post-Modern Window being listed as Post-Modern Staircase
Fixed Screws on Post-Modern Medium (Medium) Window
Fixed Crash caused by closing unsecured windows
Fixed Interior Door Wood Frame not rendering at correct height
Fixed plasterboard snap placement issue on Single Pillar No-Fines
Fixed plasterboard snap placement issue on Door No-Fines
Right click no longer rotates Flat Shingles, instead shifts it’s position slightly
Fixed plasterboard snap placement issue on Medium Window (medium size) No-Fines Frame
Fixed plasterboard snap placement issue on Small Window (medium size) No-Fines Frame
Fixed No-Fines build task uncompleted when picking up a loose No-Fines frame
Fixed Build Task checks (Roof / Window & Doors) that prevented the furniture catalogue from being unlocked
Jimmy no longer talks about Roof Task

Added Smoking item name and details
Returned “out of bounds” bubble
Fixed screws on Functional medium window
Fixed Post-Modern Back door color consistency
Fixed Cement, Aggregate, Sand bags acting suspiciously in the environment
Fixed White, Black and Oak small (medium) sized windows not fitting into the No-Fines space allocated
Fixed area of the building site where brick and foundations couldn’t be placed
Fixed a rounding error that would mean foundations would continue to render their frame
Cement mixer added color should now reset when emptied
Fixed missing ground mortar for breeze blocks
Fixed area where players couldn’t place bricks
Fixed invisible mortar spots at the bottom of the starting breeze block wall

Increased tippy-toe max height from 2.0 to 2.5
Raised height of the Work Platform
These changes were needed to allow easier working with brickwork indoors. 
Removed the iron girder above support wall
Removed this as it allows players to place brick walls within the house as they please (or replace the old support wall with plaster walls, or remove it entirely to open up the property)
Removed the Interior Support Wall build task
Smoothed visuals on mortar blobs
Added Plaster Frames
Added Hot Bar
Hot bar allows better handling of things like changing mortar size, or frame size. Preventing the need to cycle through these selections with the RMB. 
Added Trowel Hot Bar functionality
Added Plaster Frame Hot Bar functionality
Added Plasterboard Hot Bar functionality (Rendering against brick only) 
Fixed save corruption caused by nail errors
The starting house is now slightly shorter, to allow for brick wall placements inside
Plasterboards and wall frames also needed resizing to fit this change
Fixed Magazine Rack item details name & description
Now much easier to place windows (windows will snap to correct height)
Added several new Newspapers
Newspapers delivered daily, with dynamic news headlines and tool tips
Newspapers now readable without skipping time
Fixed medium “Red haired lady” picture not being delivered correctly
Curved shingle halved in size (for new roofing)
Shingles can now be cut in half with the Circular Saw & Brick Bolter
Raised height of property area bedrock
Fixed a load of Building Supplies, Tools & Furniture Catalogue navigation issues
HUD UI now closer to outer edges
HUD UI no longer blocks Catalogue UI
Repositioned the Phone Dialogue bubble to prevent it from blocking UI view
Wealth UI while browsing catalogue now shows the title Wealth
Pause menu size reduced by 15% to prevent clipping with HUD elements
Various alignment issues fixed with the HUD
Fixed resolution of the catalogue selection UI
Fixed Bedroom Index navigation issues (furniture catalogue)
Furniture catalogue now better displays the selected style of furniture players are about to purchase
Added Curtains to the Furniture Catalogue
Fixed issue where Shingles loaded in would all look the same
Can now order Roof Frames from the Building Supplies catalogue
Can now order Roof Underlay from the Building Supplies catalogue
Totters Roof Job
Updated job to use the new Roofing system
Job now provides required supplies each time it is undertaken
Fixed issues with Job completing too soon / not completing at all
Fixed issue where Totter would give player the music tape again on multiple job completions instead of paying the player
Fixed issue where left over supplies would float next to the church after completing the Totter roof job
Fixed issue where jobs could be posted when not available
Base chance for residential damage (church roof, kashmiran foundations, tamsin’s wall) increased from 10% to 30%
NPCs no longer always sad / happy during conversation if the player talks to them while they smell
Paint colours have been redone for better range of colours, easier to match toward furniture and easier to mix colour ranges
Paint colours now better reflect the colour that ends up on the canvas
Plasterboard has been reworked to work with the new Wall placement and Roof placement systems
Added Wood paneling that can be applied to wall frames and roof frames
Optimized performance of collision checks on various items
New No-Fines Damage effects that show appropriately coloured chipping particles
Fixed some instances of No-Fines not producing correct debris when broken
Added new Roofing Tiles (Carlyle Clay, Flat Slate & Curved Slate)
New improved art for Bricks
Rebalanced various interactions to use significantly less energy
World Ambient audio delay spacing increased from 15-30 seconds to 45-240 seconds
Updated Minimum build requirements to accommodate the new Free Build system
Pallets that load in should no longer float
Fixed a long standing audio bug tied to the spanner (wrench)
Fixed issue where leaving half a pint on the bar, then ordering another from Tamsin could soft-lock the game
Better Aggregate, Sand & Cement bag visuals
Fixed issue where shovelling dirt into foundations would fill them as if using concrete
Text throughout the speech bubbles in the game should appear much crisper
Foundation Frames will now load in foundation stakes where they were previously placed and saved
Saving foundation frames is a can of worms so I’m hoping this is a better solution to simply losing the frame all together.
New ceiling and roof materials
Ceilings can now be painted with save and load support
Fixed issue where player couldn’t pickup a new colour of No-Fines if their trowel was full

Foundation tutorial text found within the Notebook has been updated to reflect the previous changes to foundation frames.

Buy, sell and trade houses with other players!

Month 21 of Landlord’s Super Early Access.

The Free Build update will release soon (mid Feb). An extraordinary amount of work has gone into this update. If you haven’t played since the start of Early Access, Free Build provides a completely new experience. Read on to see what we’ve been working on.

The Quintessential Construction Simulator

Buying & Selling Property

Players have been asking for more properties since the start of Early Access. With the coming release of the Free Build update, they will finally be able to buy, sell and trade properties with one another. 

For performance reasons, we’re unable to allow the loading of more than 1 property in the game world at a time. This is unfortunately a concession that needs to be made with a construction game with as much depth and complexity as Landlord’s Super. This implementation method was chosen to give players the ability to build multiple properties, but without needing to reduce the depth and complexity of the construction elements in the game. Hopefully it’s a compromise players are happy with.

For the initial Free Build update release, players wanting to purchase properties will need to either build and sell them themselves, or trade with other players. We do plan on adding a selection of “fixer-upper” properties, but right now our focus is on bug-fixing and implementing missing features. That said, if any of you want to send over save files for a half-finished property that you think would make a fun fixer-upper, feel free to send them over and we’ll add them to the game.  

Annoying Stuff

If you’ve kept abreast of the patch notes the last few weeks, you’ll see that we’re finally making time to fix a lot of long standing and annoying features in Landlord’s Super. 
The Pallet Truck was causing players trouble with unloading their goods, so we’ve rewritten and reworked it to be far more reliable.
Dropping items has also been reworked. Players will now only damage thrown items and the property when launched with maximum charge. Essentially allowing them to place items down without worry.
The UI “Bowels” is now written as “Bladder”. This wasn’t a spelling mistake, originally there was going to be poop functionality in the game, but that has since been cut. 
The holding positions of certain items blocking view have also been adjusted so players can better place them. Work on the “annoying stuff” like this will continue over the coming months as the final game comes together. We appreciate the patience with this stuff!

Shiny and Rain Effects

Many objects now have metallic or specular maps allowing them to react realistically to lighting and reflections. Rain now also works similarly to snow, in that it persists within the environment through wetness depending on the current rain intensity.

Jalopy on Wikipedia

Thanks to MeblIQ’ERE for pointing out that Jalopy has it’s own page on Wikipedia. It’s touching to see that the game continues to leave a little digital footprint for players.

We Got a Bug Report Through the Post

This was great to receive, thank you Mikale and keep an eye on your post for our reply!

The community have been busy building throughout December

Month 20 of Landlord’s Super Early Access.

In-between fixing bugs, introducing silos & mortar colour to Landlord’s Super, we’ve been busy with Yogscast’s Jingle Jam and visiting family for the Holidays.

The Quintessential Construction Simulator

Free Build Fixes

Majority of the work this month has been focused on attending to issues within the Free Build In Development version. With build 0.5.12, we’re now at the point where most of the significant issues are addressed and we can focus on getting the rest of the content in and pushing the update into the main branch. 

Mitchell Catalogue

To address the complaints of tedium and repetition in the game, we’re introducing the Mitchell Catalogue (or Document more specifically).
Mitchell’s catalogue provides the player with options in automating some of the more boring tasks (like demolishing the site and tiling exposed roof planks). The catalogue also provides opportunities for players to sell properties to the council, the option for players to retire into their home (end game state), and some more purchase opportunities like Pre-Mixed Silos.

Pre-Mixed Silos

Through Mitchell’s catalogue, players also have the option to purchase the Concrete, Mortar & No-Fines Silos. Once purchased, the Silos will appear at the Tool Shed, providing players with unlimited access to each.
Different strengths of mixture can be purchased as the player earns more money. To use the silos, players need simply push a button, and the silo will begin to fill the tub below it. Each tub has a maximum volume of 1000ltrs and can even be moved using the Pump Truck. 

Mortar Colour

With the introduction of new bricks to the Free Build update, it became clear we’d need to re-introduce mortar colour. Originally removed for performance, we think we’ve got a good solution in place for this. Though if you do find you’re experiencing poor performance, be sure to email Greg ( with your save data and a brief explanation on the issue.

Mortar Colour can be changed the same as Concrete & No-Fines; by simply pouring paint into the mixture.

Jingle Jam

A huge thank you to everyone who supported this year’s Jingle Jam and the Yogscast for running the event. The total raised for various charities was a jaw dropping $4,432,436.89. A great way to end the year!